My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Cage Balloon Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Lava Hound Mighty Miner
Giant Snowball
Skeletons Balloon Lava Hound Mighty Miner
Zap
Skeletons Firecracker Balloon Lava Hound Mighty Miner
Barbarian Barrel
Skeletons Firecracker Goblin Cage
The Log
Skeletons Firecracker Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Firecracker Lava Hound
Royal Delivery
Skeletons Firecracker Goblin Cage Balloon Lava Hound
Fireball
Firecracker Goblin Cage Balloon Lava Hound Mighty Miner
Poison
Firecracker Goblin Cage Balloon Lava Hound
Lightning
Goblin Cage Balloon Mighty Miner
Rocket
Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Void Goblin Cage Mighty Miner Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Void

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Void Balloon Lava Hound Mighty Miner
Firecracker
Goblin Cage Balloon Lava Hound
Goblin Cage
Firecracker Balloon Lava Hound
Void
Arrows Balloon Lava Hound
Balloon
Arrows Lava Hound Firecracker Goblin Cage Void
Lava Hound
Arrows Balloon Firecracker Goblin Cage Void
Mighty Miner
Arrows

Defense Synergies 2 2

Skeletons
Goblin Cage Firecracker
Arrows
Void
Firecracker
Skeletons Goblin Cage
Goblin Cage
Skeletons Firecracker
Void
Arrows
Balloon
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Void
Skeletons Firecracker Goblin Cage
Goblin Cage Skeletons Void
Goblin Cage Skeletons Firecracker
Arrows Firecracker Goblin Cage
Arrows Skeletons Firecracker
Arrows Firecracker Goblin Cage Void
Arrows Goblin Cage Void
Mighty Miner Skeletons Goblin Cage
Skeletons Firecracker
Skeletons Arrows Firecracker
Arrows Firecracker
Goblin Cage Skeletons
Arrows Firecracker Goblin Cage
Goblin Cage
Goblin Cage
Skeletons Arrows Firecracker Goblin Cage
Arrows Goblin Cage Firecracker
Arrows Goblin Cage Firecracker
Goblin Cage
Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Void
Void Arrows Firecracker
Skeletons Goblin Cage
Goblin Cage
Skeletons Goblin Cage Mighty Miner
Arrows Firecracker Skeletons
Skeletons Goblin Cage Void
Mighty Miner Goblin Cage
Goblin Cage Void Skeletons Firecracker
Skeletons Goblin Cage
Goblin Cage
Arrows Goblin Cage Void
Skeletons Goblin Cage
Firecracker Goblin Cage
Skeletons Firecracker Goblin Cage Mighty Miner
Arrows Firecracker Goblin Cage Mighty Miner
Arrows Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Mighty Miner
Arrows Firecracker
Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker
Firecracker Void
Void

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