My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Prince Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Prince Inferno Dragon
Giant Snowball
Skeletons Goblin Drill Inferno Dragon
Zap
Skeletons Firecracker Goblin Drill Prince Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Goblin Drill Royal Ghost
The Log
Skeletons Firecracker Goblin Drill Prince
Earthquake
Skeletons Firecracker Goblin Drill
Arrows
Skeletons Firecracker Goblin Drill
Royal Delivery
Skeletons Firecracker Goblin Drill Prince Royal Ghost Inferno Dragon
Fireball
Firecracker Goblin Drill Inferno Dragon
Poison
Firecracker Goblin Drill
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Prince Royal Ghost Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Royal Ghost Goblin Drill Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Drill Prince Mega Knight
Firecracker
Goblin Drill Prince Inferno Dragon Mega Knight
Goblin Drill
Arrows Firecracker Royal Ghost Mega Knight
Prince
Mega Knight Arrows Firecracker Royal Ghost
Royal Ghost
Goblin Drill Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Arrows Firecracker Goblin Drill Royal Ghost

Defense Synergies 1 9

Skeletons
Firecracker Prince Royal Ghost Inferno Dragon
Arrows
Mega Knight Prince
Firecracker
Skeletons Prince Mega Knight
Goblin Drill
Prince
Skeletons Arrows Firecracker
Royal Ghost
Skeletons Mega Knight
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Arrows Firecracker Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Skeletons Firecracker Goblin Drill Prince Mega Knight
Prince Mega Knight Skeletons Goblin Drill Inferno Dragon
Prince Inferno Dragon Skeletons Firecracker Goblin Drill Mega Knight
Arrows Firecracker Prince Mega Knight
Arrows Skeletons Firecracker Royal Ghost Mega Knight
Inferno Dragon Arrows Firecracker
Arrows Mega Knight
Inferno Dragon Skeletons Goblin Drill Prince
Skeletons Firecracker Prince Royal Ghost Mega Knight
Skeletons Arrows Firecracker Goblin Drill Royal Ghost Mega Knight
Arrows Inferno Dragon Firecracker
Goblin Drill Prince Mega Knight Skeletons
Mega Knight Arrows Firecracker Goblin Drill Prince Royal Ghost
Inferno Dragon Goblin Drill Prince Mega Knight
Goblin Drill Prince Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Firecracker Goblin Drill Prince
Arrows Mega Knight Firecracker Goblin Drill Prince Royal Ghost
Arrows Goblin Drill Firecracker Royal Ghost Inferno Dragon Mega Knight
Goblin Drill Prince Inferno Dragon
Royal Ghost Mega Knight Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince Royal Ghost
Arrows Firecracker Prince Royal Ghost Inferno Dragon Mega Knight
Mega Knight Skeletons Prince
Prince Mega Knight
Skeletons Goblin Drill Prince Inferno Dragon Mega Knight
Arrows Firecracker Skeletons
Prince Skeletons
Mega Knight Prince Inferno Dragon
Mega Knight Skeletons Firecracker Prince Inferno Dragon
Skeletons Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Arrows Prince
Prince Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Firecracker Goblin Drill Prince Inferno Dragon
Arrows Mega Knight Firecracker Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill Royal Ghost
Arrows Firecracker Royal Ghost
Arrows Goblin Drill
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Goblin Drill
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Goblin Drill
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Royal Ghost
Arrows Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Prince
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker
Firecracker
Firecracker Prince Royal Ghost Mega Knight
Prince Inferno Dragon
Firecracker Mega Knight

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