My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Firecracker Fisherman
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman
Lightning
Ice Golem Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Arrows Firecracker Fisherman Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mega Knight
Firecracker
Ice Golem Fisherman Mega Knight
Ice Golem
Firecracker
The Log
Fisherman Mega Knight
Fisherman
Firecracker The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Fisherman
Goblinstein

Defense Synergies 4 12

Skeletons
Fisherman Firecracker Ice Golem The Log
Arrows
Mega Knight Ice Golem
Firecracker
Ice Golem The Log Skeletons Fisherman Mega Knight
Ice Golem
Firecracker Skeletons Arrows The Log Fisherman Mega Knight
The Log
Firecracker Skeletons Ice Golem Fisherman Mega Knight
Fisherman
Skeletons Firecracker Ice Golem The Log Mega Knight
Mega Knight
Arrows Firecracker Ice Golem The Log Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Skeletons Firecracker The Log Fisherman Mega Knight
Fisherman Mega Knight Skeletons
Skeletons Firecracker Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Skeletons Firecracker Mega Knight
Arrows Firecracker
Arrows Ice Golem The Log Mega Knight
Skeletons Fisherman
Skeletons Firecracker Ice Golem Fisherman Mega Knight
Skeletons Arrows Firecracker Ice Golem The Log Fisherman Mega Knight
Arrows Firecracker
Mega Knight Skeletons The Log
Mega Knight Arrows Firecracker The Log
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Skeletons Arrows Firecracker Fisherman
Arrows Mega Knight Firecracker The Log Fisherman
Arrows The Log Firecracker Ice Golem Fisherman Mega Knight
Fisherman
Mega Knight Arrows Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Ice Golem Fisherman
Arrows Firecracker Ice Golem The Log Fisherman Mega Knight
Mega Knight Skeletons Ice Golem The Log Fisherman
Mega Knight Ice Golem The Log Fisherman
Skeletons Fisherman Mega Knight
Arrows Firecracker Skeletons Ice Golem
Skeletons Ice Golem
Mega Knight Fisherman
Mega Knight Skeletons Firecracker Ice Golem The Log
Skeletons
Mega Knight
Mega Knight Arrows The Log
Mega Knight Skeletons Ice Golem
Firecracker Mega Knight
Skeletons Firecracker Ice Golem The Log Fisherman
Arrows Mega Knight Firecracker Ice Golem The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log Fisherman
Arrows The Log
Arrows Firecracker Ice Golem The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ice Golem
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Golem
Arrows The Log Firecracker Fisherman
Fisherman
Firecracker Arrows The Log Fisherman
Arrows Firecracker
Firecracker Ice Golem The Log Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Ice Golem The Log Fisherman
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Fisherman
Arrows Firecracker The Log Fisherman Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log Fisherman
Arrows The Log
Arrows Firecracker Ice Golem The Log Mega Knight
Fisherman
Arrows Firecracker The Log Fisherman
Arrows The Log Fisherman Mega Knight
Arrows Firecracker The Log Fisherman
Arrows Firecracker Ice Golem
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker Ice Golem
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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