My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Hog Rider Prince
Giant Snowball
Skeletons Battle Ram Hog Rider
Zap
Skeletons Firecracker Battle Ram Prince
Barbarian Barrel
Skeletons Firecracker Battle Ram
The Log
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Prince
Fireball
Firecracker Battle Ram Hog Rider
Poison
Firecracker
Lightning
Mini P.E.K.K.A Battle Ram Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Mini P.E.K.K.A Battle Ram Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mini P.E.K.K.A Battle Ram Prince
Firecracker
Hog Rider Mini P.E.K.K.A Battle Ram Prince
Mini P.E.K.K.A
Arrows Firecracker Hog Rider The Log
Battle Ram
The Log Arrows Firecracker
Hog Rider
Arrows Firecracker The Log Mini P.E.K.K.A Prince
Prince
Arrows Firecracker Hog Rider The Log
The Log
Battle Ram Hog Rider Mini P.E.K.K.A Prince

Defense Synergies 3 8

Skeletons
Firecracker Mini P.E.K.K.A Prince The Log
Arrows
Mini P.E.K.K.A Prince
Firecracker
The Log Skeletons Mini P.E.K.K.A Prince
Mini P.E.K.K.A
The Log Skeletons Arrows Firecracker
Battle Ram
Hog Rider
Prince
The Log Skeletons Arrows Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Firecracker Prince The Log
Mini P.E.K.K.A Prince Skeletons
Mini P.E.K.K.A Prince Skeletons Firecracker
Arrows Firecracker Mini P.E.K.K.A Prince The Log
Arrows The Log Skeletons Firecracker
Arrows Firecracker
Arrows The Log
Mini P.E.K.K.A Skeletons Prince
Skeletons Firecracker Mini P.E.K.K.A Prince
Skeletons Arrows Firecracker The Log
Arrows Firecracker
Mini P.E.K.K.A Prince Skeletons The Log
Arrows Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince The Log
Skeletons Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker Prince The Log
Arrows The Log Firecracker
Mini P.E.K.K.A Prince
Arrows Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Prince
Arrows Firecracker Mini P.E.K.K.A Prince The Log
Skeletons Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince The Log
Skeletons Mini P.E.K.K.A Prince
Arrows Firecracker Skeletons
Mini P.E.K.K.A Prince Skeletons
Mini P.E.K.K.A Prince
Skeletons Firecracker Mini P.E.K.K.A Prince The Log
Skeletons
Mini P.E.K.K.A Prince
Arrows Prince The Log
Mini P.E.K.K.A Prince Skeletons
Firecracker
Skeletons Firecracker Mini P.E.K.K.A Prince The Log
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A Prince
Firecracker Arrows Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince The Log
Arrows Firecracker The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Prince The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
Prince
Arrows Firecracker The Log
Prince
Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A Prince
Arrows The Log Firecracker
Arrows
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince
Firecracker

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