My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Dark Prince Bandit
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Firecracker Skeleton Army Dark Prince Bandit
Barbarian Barrel
Skeletons Firecracker Skeleton Army Dark Prince Bandit
The Log
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Bandit
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Bandit
Fireball
Firecracker Skeleton Army Bandit
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Skeleton Army Bandit Mini P.E.K.K.A Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Skeleton Army

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Firecracker
Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Dark Prince Mega Knight
Skeleton Army
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Bandit
Bandit
Arrows Firecracker Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Bandit

Defense Synergies 1 16

Skeletons
Firecracker Mini P.E.K.K.A Dark Prince Bandit
Arrows
Mega Knight Mini P.E.K.K.A Dark Prince Bandit
Firecracker
Skeletons Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Skeletons Arrows Firecracker Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A Bandit
Dark Prince
Skeletons Arrows Firecracker Bandit
Bandit
Skeletons Arrows Firecracker Skeleton Army Dark Prince Mega Knight
Mega Knight
Arrows Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker Dark Prince Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Dark Prince Bandit
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker Dark Prince Bandit Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Arrows Skeleton Army Skeletons Firecracker Dark Prince Bandit Mega Knight
Arrows Firecracker
Arrows Bandit Mega Knight
Mini P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Skeleton Army Skeletons Arrows Firecracker Dark Prince Bandit Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Dark Prince Bandit
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Skeletons Arrows Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Mega Knight Firecracker Skeleton Army Dark Prince Bandit
Arrows Firecracker Dark Prince Bandit Mega Knight
Mini P.E.K.K.A
Skeleton Army Dark Prince Mega Knight Arrows Firecracker Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Dark Prince Bandit
Bandit Arrows Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Bandit Mega Knight Skeletons Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Bandit
Skeletons Mini P.E.K.K.A Skeleton Army Dark Prince Bandit Mega Knight
Arrows Firecracker Skeletons
Mini P.E.K.K.A Skeleton Army Dark Prince Skeletons Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army Dark Prince
Mega Knight Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Dark Prince Bandit
Skeletons Skeleton Army
Mega Knight Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Arrows Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Skeletons Bandit
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Dark Prince
Arrows Mega Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Mini P.E.K.K.A
Firecracker Arrows Dark Prince Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army Dark Prince Bandit
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker
Firecracker
Firecracker Dark Prince Bandit Mega Knight

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