My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A
Fireball
Firecracker Wizard Electro Dragon
Poison
Firecracker Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Wizard The Log
Wizard
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Electro Dragon The Log
The Log
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 16

Skeletons
Firecracker Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A P.E.K.K.A
Firecracker
The Log Skeletons Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Arrows Firecracker Wizard Electro Dragon
Wizard
Skeletons Mini P.E.K.K.A P.E.K.K.A The Log
Electro Dragon
Skeletons Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Arrows Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker Electro Dragon The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Firecracker Electro Dragon
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Skeletons Firecracker Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows Electro Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Arrows Firecracker Wizard Electro Dragon The Log
Arrows Firecracker Wizard Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard Electro Dragon The Log
Wizard Arrows Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Skeletons Arrows Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Firecracker Wizard Electro Dragon The Log
Arrows Wizard The Log Firecracker Electro Dragon
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Dragon The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Skeletons Mini P.E.K.K.A
Arrows Firecracker Wizard Skeletons Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard
Wizard Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Electro Dragon
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard Electro Dragon
Arrows The Log Firecracker Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Wizard Electro Dragon The Log
Arrows Firecracker Wizard Electro Dragon
Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Wizard Electro Dragon The Log
Arrows Firecracker Wizard Electro Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Electro Dragon The Log
Arrows Firecracker Wizard Electro Dragon The Log
The Log
Arrows Wizard
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Wizard Electro Dragon
Arrows Firecracker The Log Wizard Electro Dragon
Arrows Wizard Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard Electro Dragon The Log
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker Wizard The Log
Electro Dragon
Arrows Firecracker Wizard Electro Dragon
Arrows The Log
Firecracker Mini P.E.K.K.A Wizard Electro Dragon
Arrows The Log Firecracker Wizard Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
P.E.K.K.A
Firecracker Wizard Electro Dragon

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