My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Tombstone Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Tombstone
Zap
Skeletons Firecracker Mortar Tombstone
Barbarian Barrel
Skeletons Firecracker Mortar Tombstone
The Log
Skeletons Firecracker Tombstone
Earthquake
Skeletons Firecracker Mortar Tombstone
Arrows
Skeletons Firecracker Tombstone
Royal Delivery
Skeletons Firecracker
Fireball
Firecracker Mortar Tombstone
Poison
Firecracker Mortar Tombstone
Lightning
Mortar Ice Golem Tombstone Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tombstone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Firecracker Tombstone Mortar Poison Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar
Firecracker
Mortar Ice Golem Monk
Mortar
Arrows Firecracker Ice Golem
Ice Golem
Firecracker Mortar
Tombstone
Poison
Monk
Firecracker

Defense Synergies 1 16

Skeletons
Firecracker Mortar Ice Golem Tombstone Poison Monk
Arrows
Mortar Ice Golem Tombstone Monk
Firecracker
Ice Golem Skeletons Mortar Tombstone
Mortar
Skeletons Arrows Firecracker Ice Golem Poison
Ice Golem
Firecracker Skeletons Arrows Mortar Poison
Tombstone
Skeletons Arrows Firecracker Poison
Poison
Skeletons Mortar Ice Golem Tombstone
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Ice Golem Tombstone
Skeletons Firecracker Mortar Tombstone Monk
Mortar Skeletons Tombstone
Skeletons Firecracker Mortar Tombstone Monk
Arrows Firecracker Tombstone Poison Monk
Arrows Skeletons Firecracker
Arrows Firecracker Mortar Tombstone Poison
Arrows Ice Golem Poison Monk
Skeletons Mortar Tombstone
Skeletons Firecracker Ice Golem
Poison Skeletons Arrows Firecracker Ice Golem Tombstone
Arrows Firecracker Poison
Mortar Tombstone Skeletons
Arrows Firecracker Mortar Tombstone Poison
Mortar Tombstone
Monk Mortar
Skeletons Arrows Firecracker Mortar Tombstone Poison
Arrows Mortar Tombstone Firecracker
Arrows Mortar Poison Firecracker Ice Golem Tombstone
Mortar
Arrows Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Tombstone
Poison Arrows Firecracker Mortar Ice Golem Monk
Tombstone Skeletons Ice Golem
Ice Golem Monk
Skeletons Tombstone
Arrows Firecracker Poison Skeletons Ice Golem Monk
Skeletons Ice Golem Tombstone
Skeletons Firecracker Mortar Ice Golem Tombstone Poison Monk
Skeletons Tombstone
Tombstone
Monk Arrows Poison
Skeletons Ice Golem Tombstone
Firecracker
Tombstone Skeletons Firecracker Mortar Ice Golem Poison Monk
Arrows Poison Firecracker Ice Golem
Arrows Mortar Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Mortar Ice Golem Monk
Arrows Firecracker Mortar Poison Monk
Arrows Poison
Arrows Firecracker Ice Golem Poison
Poison Arrows Firecracker Mortar
Arrows Firecracker Poison Ice Golem Monk
Arrows Firecracker Mortar Poison
Arrows Poison Firecracker Ice Golem
Arrows Poison Monk Firecracker Mortar
Poison
Firecracker Poison Monk Arrows Mortar
Poison Monk Arrows Firecracker
Poison Firecracker Mortar Ice Golem
Arrows Firecracker Mortar Poison Monk
Arrows Firecracker Mortar Ice Golem Poison
Arrows Firecracker Mortar Poison
Arrows Firecracker Mortar Poison
Monk Arrows Mortar Poison
Arrows Firecracker Mortar Poison Monk
Arrows Firecracker Mortar Poison Monk
Poison Monk
Arrows Poison
Monk
Arrows Mortar Poison Monk
Arrows Firecracker Ice Golem Poison Mortar
Arrows Firecracker Mortar Poison Monk
Arrows Mortar Poison Monk
Poison Arrows Firecracker Mortar
Poison Arrows Firecracker Ice Golem
Firecracker Poison
Poison Arrows Mortar
Arrows Firecracker Poison Monk
Arrows Firecracker Poison Monk
Tombstone
Poison Arrows Firecracker Monk
Arrows
Poison Firecracker
Arrows Firecracker Mortar Ice Golem Poison
Monk Arrows Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker Mortar Monk
Firecracker Mortar Monk

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