My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch Skeleton King
Giant Snowball
Skeletons Night Witch Skeleton King
Zap
Skeletons Firecracker Night Witch Skeleton King
Barbarian Barrel
Skeletons Firecracker Night Witch Skeleton King
The Log
Skeletons Firecracker Skeleton King
Earthquake
Skeletons Firecracker Skeleton King
Arrows
Skeletons Firecracker Night Witch Skeleton King
Royal Delivery
Skeletons Firecracker P.E.K.K.A Night Witch Skeleton King
Fireball
Firecracker Night Witch Skeleton King
Poison
Firecracker Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Firecracker Night Witch Skeleton King Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Lightning Night Witch
Firecracker
P.E.K.K.A
Rage
Night Witch
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Night Witch
Night Witch
Arrows Rage P.E.K.K.A Skeleton King
Skeleton King
Night Witch

Defense Synergies 0 7

Skeletons
Firecracker P.E.K.K.A Night Witch
Arrows
Lightning P.E.K.K.A
Firecracker
Skeletons P.E.K.K.A Night Witch
Rage
Lightning
Arrows
P.E.K.K.A
Skeletons Arrows Firecracker
Night Witch
Skeletons Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
P.E.K.K.A Skeletons Firecracker Night Witch
P.E.K.K.A Skeletons Lightning Night Witch
P.E.K.K.A Night Witch Skeletons Firecracker Skeleton King
Lightning Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Night Witch
Lightning Arrows Firecracker Night Witch
Lightning Arrows P.E.K.K.A
P.E.K.K.A Skeletons Night Witch Skeleton King
Skeletons Firecracker Night Witch
Skeletons Arrows Firecracker Night Witch Skeleton King
Arrows Firecracker Night Witch
P.E.K.K.A Night Witch Skeletons Lightning
Arrows Firecracker P.E.K.K.A Night Witch Skeleton King
P.E.K.K.A Skeleton King
Lightning P.E.K.K.A
Skeletons Arrows Firecracker P.E.K.K.A Night Witch
Arrows Firecracker Night Witch
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker Lightning
P.E.K.K.A Skeletons Lightning
Lightning P.E.K.K.A Night Witch
P.E.K.K.A Skeletons Night Witch
Arrows Firecracker Skeletons
P.E.K.K.A Skeletons Lightning Night Witch
P.E.K.K.A
Lightning P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Skeletons Night Witch Skeleton King
Firecracker
Skeletons Firecracker Lightning P.E.K.K.A Night Witch Skeleton King
Arrows Firecracker P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Night Witch
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning Night Witch
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker Night Witch
Lightning Firecracker
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Night Witch
Lightning Arrows Firecracker
Arrows
Lightning Firecracker
Arrows Firecracker Lightning Skeleton King
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Lightning Skeleton King
Firecracker Lightning
Lightning Firecracker
P.E.K.K.A
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: