My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Rune Giant Cannon Cart Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Ram Rider
Giant Snowball
Skeletons Ram Rider Little Prince
Zap
Skeletons Firecracker Cannon Cart Ram Rider Little Prince
Barbarian Barrel
Skeletons Firecracker Cannon Cart Little Prince
The Log
Skeletons Firecracker Cannon Cart Ram Rider Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Cannon Cart Ram Rider Little Prince
Fireball
Firecracker Cannon Cart Ram Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Cannon Cart Ram Rider Little Prince
Rocket
Cannon Cart Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Firecracker Little Prince Rune Giant Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Cannon Cart Ram Rider
Firecracker
Rune Giant Cannon Cart Ram Rider
Rage
Cannon Cart
Rune Giant
Firecracker Little Prince
Cannon Cart
Arrows Firecracker Rage Ram Rider
Ram Rider
Arrows Firecracker Cannon Cart
Little Prince
Rune Giant

Defense Synergies 0 7

Skeletons
Firecracker Cannon Cart Ram Rider Little Prince
Arrows
Cannon Cart Little Prince
Firecracker
Skeletons
Rage
Rune Giant
Cannon Cart
Skeletons Arrows Little Prince
Ram Rider
Skeletons
Little Prince
Skeletons Arrows Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Ram Rider
Skeletons Firecracker Cannon Cart Ram Rider
Ram Rider Skeletons Cannon Cart
Skeletons Firecracker Cannon Cart Ram Rider
Arrows Firecracker
Arrows Skeletons Firecracker Cannon Cart
Ram Rider Arrows Firecracker Little Prince
Arrows Cannon Cart Ram Rider
Skeletons
Skeletons Firecracker Cannon Cart Little Prince
Skeletons Arrows Firecracker Cannon Cart Ram Rider
Arrows Firecracker Ram Rider
Skeletons Cannon Cart Ram Rider
Arrows Firecracker Cannon Cart
Cannon Cart Ram Rider
Ram Rider
Skeletons Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart Ram Rider Little Prince
Arrows Firecracker Cannon Cart Ram Rider Little Prince
Cannon Cart Ram Rider
Arrows Firecracker Cannon Cart Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Arrows Firecracker Cannon Cart
Skeletons Cannon Cart Ram Rider
Cannon Cart Ram Rider
Skeletons Cannon Cart Ram Rider
Arrows Firecracker Skeletons Ram Rider
Skeletons Cannon Cart Ram Rider
Cannon Cart
Skeletons Firecracker Cannon Cart
Skeletons
Cannon Cart
Arrows
Cannon Cart Skeletons Ram Rider
Firecracker Cannon Cart
Skeletons Firecracker Cannon Cart Little Prince
Arrows Firecracker Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Cannon Cart
Cannon Cart Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Cannon Cart Ram Rider
Arrows Firecracker
Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows Cannon Cart
Arrows Firecracker Little Prince
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Cannon Cart
Arrows Firecracker Ram Rider
Arrows
Firecracker Cannon Cart
Arrows Firecracker
Arrows
Firecracker Cannon Cart
Firecracker
Firecracker
Firecracker Cannon Cart Little Prince
Cannon Cart
Firecracker

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