My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elixir Golem Wizard
The Log
Skeletons Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elixir Golem Mini P.E.K.K.A Wizard
Fireball
Firecracker Elixir Golem Wizard
Poison
Firecracker Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Royal Delivery Elixir Golem Mini P.E.K.K.A Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Royal Delivery

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Mini P.E.K.K.A
Royal Delivery
Elixir Golem
Firecracker Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Firecracker Elixir Golem Wizard
Wizard
Elixir Golem Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 11

Skeletons
Firecracker Royal Delivery Mini P.E.K.K.A Wizard
Arrows
Royal Delivery Mini P.E.K.K.A
Firecracker
Skeletons Royal Delivery Mini P.E.K.K.A
Royal Delivery
Skeletons Arrows Firecracker Mini P.E.K.K.A Wizard
Elixir Golem
Mini P.E.K.K.A
Skeletons Arrows Firecracker Royal Delivery Wizard
Wizard
Skeletons Royal Delivery Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Skeletons Firecracker Royal Delivery
Mini P.E.K.K.A Skeletons Royal Delivery
Mini P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Royal Delivery Mini P.E.K.K.A
Arrows Royal Delivery Skeletons Firecracker
Arrows Firecracker Royal Delivery Wizard
Arrows
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Royal Delivery Mini P.E.K.K.A
Skeletons Arrows Firecracker Royal Delivery Wizard
Arrows Firecracker Royal Delivery Wizard
Mini P.E.K.K.A Skeletons Royal Delivery Wizard
Wizard Arrows Firecracker Royal Delivery Mini P.E.K.K.A
Mini P.E.K.K.A
Royal Delivery Mini P.E.K.K.A
Wizard Skeletons Arrows Firecracker Royal Delivery Mini P.E.K.K.A
Arrows Royal Delivery Firecracker Wizard
Arrows Royal Delivery Wizard Firecracker
Mini P.E.K.K.A
Wizard Arrows Firecracker Royal Delivery Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Royal Delivery
Royal Delivery Arrows Firecracker Mini P.E.K.K.A Wizard
Royal Delivery Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Royal Delivery
Skeletons Royal Delivery Mini P.E.K.K.A
Arrows Firecracker Royal Delivery Wizard Skeletons
Royal Delivery Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Royal Delivery
Royal Delivery Skeletons Firecracker Mini P.E.K.K.A
Skeletons Royal Delivery
Mini P.E.K.K.A
Arrows Royal Delivery
Royal Delivery Mini P.E.K.K.A Skeletons Wizard
Wizard Firecracker
Skeletons Firecracker Royal Delivery Mini P.E.K.K.A
Arrows Firecracker Royal Delivery Mini P.E.K.K.A Wizard
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Wizard

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