My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Tombstone Princess
Zap
Skeletons Firecracker Tombstone Princess
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Tombstone Princess
The Log
Skeletons Firecracker Elite Barbarians Tombstone Princess
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Firecracker Tombstone Princess
Royal Delivery
Skeletons Firecracker Elite Barbarians Bowler Princess
Fireball
Firecracker Elite Barbarians Tombstone Bowler Princess
Poison
Firecracker Tombstone Princess
Lightning
Elite Barbarians Tombstone Bowler
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Tombstone Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Royal Delivery Tombstone Princess Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Royal Delivery

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Bowler
Firecracker
Elite Barbarians Bowler Princess
Royal Delivery
Elite Barbarians
Arrows Firecracker
Tombstone
Bowler
Arrows Firecracker Princess
Princess
Firecracker Bowler

Defense Synergies 0 16

Skeletons
Firecracker Royal Delivery Elite Barbarians Tombstone Bowler Princess
Arrows
Royal Delivery Tombstone Bowler
Firecracker
Skeletons Royal Delivery Tombstone Princess
Royal Delivery
Skeletons Arrows Firecracker Elite Barbarians Tombstone Bowler Princess
Elite Barbarians
Skeletons Royal Delivery
Tombstone
Skeletons Arrows Firecracker Royal Delivery
Bowler
Skeletons Arrows Royal Delivery
Princess
Skeletons Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone
Elite Barbarians Skeletons Firecracker Royal Delivery Tombstone
Bowler Skeletons Royal Delivery Elite Barbarians Tombstone
Elite Barbarians Skeletons Firecracker Tombstone Bowler
Arrows Firecracker Royal Delivery Elite Barbarians Tombstone Bowler Princess
Arrows Royal Delivery Bowler Skeletons Firecracker
Arrows Firecracker Royal Delivery Tombstone Princess
Bowler Arrows
Skeletons Elite Barbarians Tombstone Princess
Elite Barbarians Skeletons Firecracker Royal Delivery Bowler
Skeletons Arrows Firecracker Royal Delivery Tombstone Bowler Princess
Arrows Firecracker Royal Delivery Princess
Tombstone Bowler Skeletons Royal Delivery Elite Barbarians
Bowler Arrows Firecracker Royal Delivery Tombstone Princess
Elite Barbarians Tombstone
Royal Delivery Elite Barbarians Bowler
Skeletons Arrows Firecracker Royal Delivery Elite Barbarians Tombstone Bowler
Arrows Royal Delivery Tombstone Firecracker Elite Barbarians Bowler
Arrows Royal Delivery Firecracker Tombstone Bowler Princess
Elite Barbarians
Bowler Arrows Firecracker Royal Delivery Elite Barbarians
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Elite Barbarians Tombstone Bowler
Royal Delivery Arrows Firecracker Elite Barbarians Bowler
Royal Delivery Tombstone Skeletons Elite Barbarians Bowler
Bowler Royal Delivery Elite Barbarians
Skeletons Royal Delivery Elite Barbarians Tombstone Bowler
Arrows Firecracker Royal Delivery Skeletons Princess
Royal Delivery Skeletons Elite Barbarians Tombstone Bowler
Royal Delivery Elite Barbarians
Royal Delivery Skeletons Firecracker Elite Barbarians Tombstone
Skeletons Royal Delivery Tombstone
Elite Barbarians Tombstone Bowler
Arrows Royal Delivery Elite Barbarians Bowler
Royal Delivery Elite Barbarians Bowler Skeletons Tombstone
Firecracker Bowler Princess
Elite Barbarians Tombstone Skeletons Firecracker Royal Delivery Bowler
Arrows Bowler Firecracker Royal Delivery Elite Barbarians Princess
Arrows Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Bowler Princess
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Princess
Arrows Firecracker Bowler Princess
Arrows Firecracker Bowler Princess
Arrows Firecracker
Elite Barbarians Bowler
Firecracker Arrows Bowler Princess
Arrows Firecracker Princess
Firecracker Elite Barbarians Bowler Princess
Arrows Firecracker Princess
Princess Arrows Firecracker Elite Barbarians
Arrows Firecracker Bowler Princess
Arrows Firecracker Bowler Princess
Arrows
Arrows Firecracker Bowler Princess
Arrows Firecracker Bowler Princess
Bowler
Arrows Princess
Bowler
Arrows
Arrows Firecracker Bowler Princess
Arrows Firecracker Bowler Princess
Arrows Bowler Princess
Arrows Firecracker
Elite Barbarians Arrows Firecracker Princess
Firecracker
Elite Barbarians Bowler
Arrows
Arrows Firecracker Princess
Arrows Firecracker Bowler Princess
Tombstone Princess
Arrows Firecracker Princess
Arrows
Firecracker Bowler Princess
Arrows Firecracker Bowler Princess
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Bowler Princess
Firecracker Princess
Firecracker Bowler Princess
Firecracker Bowler

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