My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Suspicious Bush Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Miner
Giant Snowball
Skeletons Mega Minion Guards Miner
Zap
Skeletons Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Guards
The Log
Skeletons Firecracker Suspicious Bush Mini P.E.K.K.A Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Suspicious Bush Guards
Royal Delivery
Skeletons Firecracker Mega Minion Mini P.E.K.K.A Guards Miner
Fireball
Firecracker Suspicious Bush Mega Minion
Poison
Firecracker Suspicious Bush Mega Minion Guards
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Mega Minion Mini P.E.K.K.A Guards Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Arrows Firecracker Mega Minion Guards Miner Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Suspicious Bush Arrows Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mega Minion Mini P.E.K.K.A Miner
Firecracker
Miner Mega Minion Mini P.E.K.K.A
Suspicious Bush
Miner
Mega Minion
Arrows Firecracker Miner
Mini P.E.K.K.A
Arrows Firecracker
Guards
Miner
Miner
Firecracker Guards Arrows Suspicious Bush Mega Minion

Defense Synergies 0 11

Skeletons
Firecracker Mega Minion Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A
Firecracker
Skeletons Mega Minion Mini P.E.K.K.A Guards
Suspicious Bush
Mega Minion
Skeletons Arrows Firecracker Guards Miner
Mini P.E.K.K.A
Skeletons Arrows Firecracker Guards
Guards
Firecracker Mega Minion Mini P.E.K.K.A
Miner
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion
Mini P.E.K.K.A Skeletons Firecracker Mega Minion
Mini P.E.K.K.A Skeletons Mega Minion
Mini P.E.K.K.A Skeletons Firecracker Mega Minion Guards
Arrows Firecracker Mini P.E.K.K.A
Arrows Skeletons Firecracker Mega Minion Guards
Mega Minion Arrows Firecracker
Arrows
Mini P.E.K.K.A Skeletons
Guards Skeletons Firecracker Mini P.E.K.K.A Miner
Guards Skeletons Arrows Firecracker Mega Minion
Arrows Mega Minion Firecracker
Mini P.E.K.K.A Skeletons Guards
Arrows Firecracker Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Mega Minion Guards
Arrows Firecracker Mega Minion Guards
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons
Arrows Firecracker Mega Minion Mini P.E.K.K.A Miner
Guards Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Skeletons Mini P.E.K.K.A Guards
Arrows Firecracker Skeletons
Mini P.E.K.K.A Guards Skeletons Mega Minion
Mini P.E.K.K.A
Skeletons Firecracker Mega Minion Mini P.E.K.K.A
Skeletons Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Skeletons Guards
Firecracker
Guards Skeletons Firecracker Mega Minion Mini P.E.K.K.A
Arrows Firecracker Mega Minion Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Mega Minion
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Mini P.E.K.K.A Guards
Firecracker Miner Arrows
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mega Minion Mini P.E.K.K.A
Arrows Firecracker Miner
Arrows
Arrows
Arrows Firecracker
Mega Minion
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Arrows Firecracker
Firecracker Mega Minion Guards
Mega Minion Mini P.E.K.K.A
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker Mega Minion
Arrows
Miner Firecracker Mega Minion Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker Mega Minion
Firecracker Guards
Firecracker
Firecracker Miner
Firecracker

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