My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Furnace Bowler Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Furnace
Zap
Skeletons Firecracker Furnace
Barbarian Barrel
Skeletons Firecracker Tesla Furnace
The Log
Skeletons Firecracker Furnace
Earthquake
Skeletons Firecracker Tesla Furnace
Arrows
Skeletons Firecracker Furnace
Royal Delivery
Skeletons Firecracker Bowler
Fireball
Firecracker Tesla Furnace Bowler
Poison
Firecracker Furnace
Lightning
Tesla Furnace Bowler Monk
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tesla Furnace Bowler Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Bowler Mega Knight
Firecracker
Bowler Mega Knight Monk
Tesla
Furnace
Bowler
Bowler
Arrows Firecracker Furnace
Mega Knight
Arrows Firecracker
Monk
Firecracker

Defense Synergies 2 12

Skeletons
Tesla Firecracker Furnace Bowler Monk
Arrows
Mega Knight Tesla Furnace Bowler Monk
Firecracker
Skeletons Tesla Mega Knight
Tesla
Skeletons Arrows Firecracker Bowler
Furnace
Skeletons Arrows Bowler
Bowler
Skeletons Arrows Tesla Furnace
Mega Knight
Arrows Firecracker
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla
Skeletons Firecracker Tesla Furnace Mega Knight Monk
Tesla Furnace Bowler Mega Knight Skeletons
Tesla Skeletons Firecracker Furnace Bowler Mega Knight Monk
Arrows Firecracker Bowler Mega Knight Monk
Arrows Bowler Skeletons Firecracker Tesla Furnace Mega Knight
Tesla Furnace Arrows Firecracker
Bowler Arrows Tesla Mega Knight Monk
Tesla Skeletons Furnace
Skeletons Firecracker Tesla Bowler Mega Knight
Skeletons Arrows Firecracker Tesla Furnace Bowler Mega Knight
Arrows Tesla Firecracker Furnace
Tesla Furnace Bowler Mega Knight Skeletons
Bowler Mega Knight Arrows Firecracker Tesla Furnace
Tesla Furnace Mega Knight
Monk Tesla Furnace Bowler Mega Knight
Tesla Mega Knight Skeletons Arrows Firecracker Furnace Bowler
Arrows Tesla Mega Knight Firecracker Furnace Bowler
Arrows Furnace Firecracker Tesla Bowler Mega Knight
Tesla
Bowler Mega Knight Arrows Firecracker Tesla Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Furnace Bowler
Arrows Firecracker Tesla Bowler Mega Knight Monk
Mega Knight Skeletons Furnace Bowler
Bowler Mega Knight Tesla Monk
Skeletons Tesla Bowler Mega Knight
Arrows Firecracker Furnace Skeletons Tesla Monk
Skeletons Tesla Furnace Bowler
Mega Knight Tesla
Mega Knight Skeletons Firecracker Monk
Skeletons Tesla
Mega Knight Tesla Bowler
Mega Knight Monk Arrows Bowler
Bowler Mega Knight Skeletons Tesla
Firecracker Tesla Furnace Bowler Mega Knight
Tesla Skeletons Firecracker Furnace Bowler Monk
Arrows Bowler Mega Knight Firecracker Tesla
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Furnace Bowler Mega Knight
Arrows Firecracker Furnace Monk
Arrows Firecracker Furnace Bowler
Arrows Firecracker Bowler
Arrows Monk Firecracker
Bowler
Firecracker Monk Arrows Bowler
Monk Arrows Firecracker
Firecracker Bowler
Arrows Firecracker Monk
Arrows Firecracker Furnace
Arrows Firecracker Furnace Bowler
Arrows Firecracker Furnace Bowler Mega Knight
Monk Arrows
Arrows Firecracker Bowler Mega Knight Monk
Arrows Firecracker Bowler Mega Knight Monk
Bowler Mega Knight Monk
Arrows
Bowler Monk
Arrows Monk
Arrows Firecracker Furnace Bowler Mega Knight
Arrows Firecracker Bowler Monk
Arrows Bowler Mega Knight Monk
Arrows Firecracker
Arrows Firecracker Furnace
Firecracker
Bowler
Arrows Mega Knight
Arrows Firecracker Monk
Mega Knight
Arrows Firecracker Bowler Monk
Arrows Firecracker Monk
Arrows
Firecracker Bowler Mega Knight
Arrows Firecracker Bowler
Monk Arrows
Firecracker Mega Knight
Firecracker Bowler
Firecracker
Firecracker Bowler Mega Knight Monk
Firecracker Bowler Mega Knight Monk

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