My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Royal Giant Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Tesla Musketeer
The Log
Skeletons Firecracker Royal Giant Musketeer
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Musketeer Bowler
Fireball
Firecracker Tesla Musketeer Bowler
Poison
Firecracker Musketeer
Lightning
Tesla Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tesla Fireball Musketeer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Fireball Bowler
Firecracker
Royal Giant Bowler
Tesla
Royal Giant
Arrows Firecracker Fireball Musketeer Bowler
Fireball
Arrows Royal Giant
Musketeer
Royal Giant Bowler
Bowler
Arrows Firecracker Royal Giant Musketeer

Defense Synergies 3 11

Skeletons
Tesla Musketeer Firecracker Bowler
Arrows
Tesla Fireball Bowler
Firecracker
Skeletons Tesla Musketeer
Tesla
Skeletons Musketeer Arrows Firecracker Fireball Bowler
Royal Giant
Fireball
Arrows Tesla Musketeer
Musketeer
Skeletons Tesla Firecracker Fireball Bowler
Bowler
Skeletons Arrows Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Fireball Musketeer
Skeletons Firecracker Tesla Musketeer
Tesla Bowler Skeletons Musketeer
Tesla Skeletons Firecracker Musketeer Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball Bowler Skeletons Firecracker Tesla Musketeer
Tesla Musketeer Arrows Firecracker Fireball
Bowler Arrows Tesla Fireball Musketeer
Tesla Skeletons Musketeer
Skeletons Firecracker Tesla Musketeer Bowler
Skeletons Arrows Firecracker Tesla Fireball Musketeer Bowler
Arrows Tesla Musketeer Firecracker Fireball
Tesla Bowler Skeletons Fireball Musketeer
Fireball Bowler Arrows Firecracker Tesla
Tesla
Tesla Fireball Bowler
Tesla Skeletons Arrows Firecracker Fireball Musketeer Bowler
Arrows Tesla Fireball Firecracker Musketeer Bowler
Arrows Firecracker Tesla Fireball Musketeer Bowler
Tesla Musketeer
Bowler Arrows Firecracker Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Bowler
Fireball Arrows Firecracker Tesla Musketeer Bowler
Skeletons Musketeer Bowler
Bowler Tesla Fireball Musketeer
Skeletons Tesla Musketeer Bowler
Arrows Firecracker Fireball Skeletons Tesla Musketeer
Skeletons Tesla Fireball Musketeer Bowler
Tesla
Skeletons Firecracker Fireball
Skeletons Tesla Musketeer
Tesla Musketeer Bowler
Arrows Fireball Bowler
Bowler Skeletons Tesla Fireball
Firecracker Tesla Fireball Musketeer Bowler
Tesla Skeletons Firecracker Fireball Musketeer Bowler
Arrows Bowler Firecracker Tesla Fireball Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Musketeer
Arrows Firecracker Fireball Musketeer Bowler
Arrows Fireball
Arrows Firecracker Fireball Musketeer
Fireball Arrows Firecracker Bowler
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Musketeer Bowler
Arrows Fireball Firecracker Bowler
Arrows Fireball Firecracker
Fireball Musketeer Bowler
Firecracker Arrows Fireball Musketeer Bowler
Fireball Arrows Firecracker Musketeer
Firecracker Fireball Musketeer Bowler
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer
Arrows Firecracker Fireball Musketeer Bowler
Arrows Firecracker Fireball Musketeer Bowler
Arrows Fireball
Arrows Firecracker Fireball Musketeer Bowler
Arrows Firecracker Fireball Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Arrows Fireball Musketeer
Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Musketeer Bowler
Fireball Arrows Musketeer Bowler
Fireball Arrows Firecracker Musketeer
Arrows Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Bowler
Arrows Fireball Musketeer
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Fireball Musketeer
Fireball Arrows Firecracker Musketeer
Arrows Fireball
Fireball Firecracker Musketeer Bowler
Arrows Firecracker Fireball Musketeer Bowler
Arrows Fireball
Firecracker Musketeer
Firecracker Fireball Musketeer Bowler
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Bowler
Fireball Firecracker Bowler

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