My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Tombstone Hog Rider Inferno Dragon
Zap
Skeletons Firecracker Tombstone Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Tombstone
The Log
Skeletons Firecracker Tombstone Hog Rider
Earthquake
Skeletons Firecracker Tombstone Hog Rider
Arrows
Skeletons Firecracker Tombstone
Royal Delivery
Skeletons Firecracker Hog Rider Inferno Dragon
Fireball
Firecracker Tombstone Hog Rider Inferno Dragon
Poison
Firecracker Tombstone
Lightning
Tombstone Inferno Dragon Goblinstein
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Tombstone Hog Rider Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Tombstone

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Inferno Dragon Mega Knight
Tombstone
Hog Rider
Arrows Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider
Goblinstein

Defense Synergies 1 8

Skeletons
Firecracker Tombstone Inferno Dragon
Arrows
Mega Knight Tombstone
Firecracker
Skeletons Tombstone Mega Knight
Tombstone
Skeletons Arrows Firecracker Inferno Dragon
Hog Rider
Inferno Dragon
Skeletons Tombstone Mega Knight
Mega Knight
Arrows Firecracker Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Inferno Dragon Skeletons Firecracker Tombstone Mega Knight
Mega Knight Skeletons Tombstone Inferno Dragon
Inferno Dragon Skeletons Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Skeletons Firecracker Mega Knight
Inferno Dragon Arrows Firecracker Tombstone
Arrows Mega Knight
Inferno Dragon Skeletons Tombstone
Skeletons Firecracker Mega Knight
Skeletons Arrows Firecracker Tombstone Mega Knight
Arrows Inferno Dragon Firecracker
Tombstone Mega Knight Skeletons
Mega Knight Arrows Firecracker Tombstone
Inferno Dragon Tombstone Mega Knight
Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Firecracker Tombstone
Arrows Tombstone Mega Knight Firecracker
Arrows Firecracker Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Firecracker
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tombstone
Arrows Firecracker Inferno Dragon Mega Knight
Tombstone Mega Knight Skeletons
Mega Knight
Skeletons Tombstone Inferno Dragon Mega Knight
Arrows Firecracker Skeletons
Skeletons Tombstone
Mega Knight Inferno Dragon
Mega Knight Skeletons Firecracker Tombstone Inferno Dragon
Skeletons Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone
Mega Knight Arrows
Mega Knight Skeletons Tombstone
Firecracker Mega Knight
Tombstone Skeletons Firecracker Inferno Dragon
Arrows Mega Knight Firecracker Inferno Dragon
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Tombstone
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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