My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Balloon
Giant Snowball
Skeletons Hog Rider Balloon
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Valkyrie Electro Wizard
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider Balloon Electro Wizard
Fireball
Firecracker Hog Rider Balloon Electro Wizard
Poison
Firecracker Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Valkyrie Hog Rider Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Firecracker Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Balloon Mega Knight
Firecracker
Hog Rider Valkyrie Balloon Mega Knight
Valkyrie
Hog Rider Balloon Firecracker Electro Wizard
Hog Rider
Arrows Firecracker Valkyrie Balloon Electro Wizard Mega Knight
Balloon
Arrows Valkyrie Firecracker Hog Rider Electro Wizard Mega Knight
Electro Wizard
Valkyrie Hog Rider Balloon Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Balloon Electro Wizard

Defense Synergies 2 7

Skeletons
Firecracker Electro Wizard
Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Skeletons Electro Wizard Mega Knight
Valkyrie
Firecracker Arrows Electro Wizard
Hog Rider
Balloon
Electro Wizard
Skeletons Firecracker Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Skeletons Firecracker Valkyrie Electro Wizard Mega Knight
Mega Knight Skeletons Valkyrie Electro Wizard
Skeletons Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Skeletons Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker
Arrows Valkyrie Electro Wizard Mega Knight
Skeletons
Skeletons Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Skeletons Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight Skeletons Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Arrows Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Mega Knight Firecracker Electro Wizard
Arrows Valkyrie Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard
Skeletons Valkyrie Mega Knight
Arrows Firecracker Skeletons Electro Wizard
Skeletons Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Skeletons Firecracker Valkyrie
Skeletons
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Skeletons Valkyrie
Firecracker Valkyrie Mega Knight
Electro Wizard Skeletons Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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