My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Night Witch Lava Hound
Giant Snowball
Skeletons Flying Machine Guards Lumberjack Night Witch Lava Hound
Zap
Skeletons Flying Machine Guards Night Witch Lava Hound
Barbarian Barrel
Skeletons Guards Lumberjack Night Witch
The Log
Skeletons Guards Lumberjack
Earthquake
Skeletons Guards
Arrows
Skeletons Flying Machine Guards Night Witch Lava Hound
Royal Delivery
Skeletons Flying Machine Guards Lumberjack Night Witch Lava Hound
Fireball
Flying Machine Lumberjack Night Witch Lava Hound
Poison
Flying Machine Guards Night Witch Lava Hound
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Flying Machine Lumberjack Night Witch Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Flying Machine

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Lava Hound Lightning Lumberjack Night Witch
Flying Machine
Lava Hound Lumberjack
Guards
Lumberjack Lava Hound
Lightning
Lava Hound Arrows
Lumberjack
Arrows Flying Machine Guards Night Witch Lava Hound
Night Witch
Arrows Lumberjack Lava Hound
Lava Hound
Arrows Flying Machine Lightning Guards Lumberjack Night Witch

Defense Synergies 0 8

Skeletons
Flying Machine Lumberjack Night Witch
Arrows
Lightning Lumberjack
Flying Machine
Skeletons Guards Lumberjack
Guards
Flying Machine Lumberjack
Lightning
Arrows
Lumberjack
Skeletons Arrows Flying Machine Guards
Night Witch
Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine
Lumberjack Skeletons Flying Machine Night Witch
Lumberjack Skeletons Lightning Night Witch
Lumberjack Night Witch Skeletons Guards
Lightning Arrows Lumberjack
Arrows Skeletons Flying Machine Guards Lumberjack Night Witch
Lightning Arrows Flying Machine Night Witch
Lightning Arrows Flying Machine
Skeletons Lumberjack Night Witch
Guards Skeletons Lumberjack Night Witch
Guards Skeletons Arrows Flying Machine Lumberjack Night Witch
Arrows Flying Machine Night Witch
Lumberjack Night Witch Skeletons Flying Machine Guards Lightning
Arrows Guards Lumberjack Night Witch
Lumberjack
Lightning Lumberjack
Skeletons Arrows Lumberjack Night Witch
Arrows Flying Machine Guards Lumberjack Night Witch
Arrows Flying Machine Guards Lumberjack
Lumberjack
Arrows Flying Machine Guards Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Skeletons
Arrows Flying Machine Lightning Lumberjack
Guards Lumberjack Skeletons Lightning
Guards Lightning Lumberjack Night Witch
Skeletons Guards Lumberjack Night Witch
Arrows Skeletons Flying Machine
Guards Skeletons Flying Machine Lightning Lumberjack Night Witch
Lumberjack
Lightning Skeletons Flying Machine
Skeletons Guards
Flying Machine Guards Lumberjack
Lightning Arrows Guards
Lightning Skeletons Guards Lumberjack Night Witch
Flying Machine
Guards Skeletons Flying Machine Lightning Lumberjack Night Witch
Arrows Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Flying Machine Guards
Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine Guards
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Lightning
Arrows Flying Machine Lightning
Lightning Guards Lumberjack Night Witch
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Arrows
Lightning Night Witch
Lightning Arrows Flying Machine
Lightning Arrows Flying Machine
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Arrows
Arrows Flying Machine Lightning
Lightning Arrows Flying Machine
Lightning Arrows
Lightning Arrows Flying Machine Night Witch
Lightning Flying Machine Guards
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Flying Machine Guards Night Witch
Lightning Arrows Flying Machine
Arrows
Lightning Flying Machine Lumberjack
Arrows Flying Machine Lightning
Lightning Arrows
Flying Machine
Flying Machine Guards Lightning
Flying Machine Lightning
Lightning Flying Machine
Lightning

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