My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Inferno Dragon
Zap
Skeletons Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
The Log
Skeletons Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Inferno Dragon
Poison
Goblin Gang Dart Goblin
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Goblin Gang Wall Breakers Mega Knight
Wall Breakers
Arrows Dart Goblin Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Arrows Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Dart Goblin Wall Breakers Goblin Barrel

Defense Synergies 2 6

Skeletons
Dart Goblin Inferno Dragon
Arrows
Mega Knight
Goblin Gang
Dart Goblin Inferno Dragon
Dart Goblin
Skeletons Goblin Gang Inferno Dragon Mega Knight
Wall Breakers
Goblin Barrel
Inferno Dragon
Skeletons Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Inferno Dragon Skeletons Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Skeletons Goblin Gang Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Skeletons Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Arrows Goblin Gang
Arrows Dart Goblin Mega Knight
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeletons Arrows Mega Knight
Arrows Inferno Dragon Goblin Gang Dart Goblin
Mega Knight Skeletons Goblin Gang
Mega Knight Arrows Goblin Gang Dart Goblin
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Goblin Gang
Arrows Mega Knight Goblin Gang Dart Goblin
Arrows Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Inferno Dragon
Goblin Gang Mega Knight Arrows Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons
Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Skeletons
Goblin Gang Mega Knight
Skeletons Goblin Gang Inferno Dragon Mega Knight
Arrows Skeletons Goblin Gang Dart Goblin
Goblin Gang Skeletons Dart Goblin
Mega Knight Inferno Dragon
Mega Knight Skeletons Inferno Dragon
Skeletons Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Arrows
Mega Knight Skeletons Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Skeletons Dart Goblin Inferno Dragon
Arrows Mega Knight Dart Goblin Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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