My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram Bandit Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Battle Ram Inferno Dragon
Zap
Skeletons Goblin Gang Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang Battle Ram Royal Ghost Bandit
The Log
Skeletons Goblin Gang Battle Ram Bandit
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Battle Ram Royal Ghost Bandit Inferno Dragon
Fireball
Goblin Gang Battle Ram Bandit Inferno Dragon
Poison
Goblin Gang
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Royal Ghost Bandit Fireball Battle Ram Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Battle Ram Bandit
Goblin Gang
Battle Ram Royal Ghost Bandit
Fireball
Arrows Battle Ram
Battle Ram
Bandit Arrows Goblin Gang Fireball Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Bandit
Bandit
Battle Ram Arrows Goblin Gang Royal Ghost
Inferno Dragon

Defense Synergies 0 8

Skeletons
Royal Ghost Bandit Inferno Dragon
Arrows
Fireball Bandit
Goblin Gang
Bandit Inferno Dragon
Fireball
Arrows Bandit
Battle Ram
Royal Ghost
Skeletons
Bandit
Skeletons Arrows Goblin Gang Fireball
Inferno Dragon
Skeletons Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Skeletons Goblin Gang Bandit
Goblin Gang Skeletons Bandit Inferno Dragon
Inferno Dragon Skeletons Goblin Gang Bandit
Arrows Fireball
Arrows Goblin Gang Fireball Skeletons Royal Ghost Bandit
Inferno Dragon Arrows Goblin Gang Fireball
Arrows Fireball Bandit
Inferno Dragon Skeletons Goblin Gang
Goblin Gang Skeletons Royal Ghost Bandit
Goblin Gang Skeletons Arrows Fireball Royal Ghost Bandit
Arrows Inferno Dragon Goblin Gang Fireball
Skeletons Goblin Gang Fireball Bandit
Fireball Arrows Goblin Gang Royal Ghost
Inferno Dragon Goblin Gang Bandit
Goblin Gang Fireball Bandit Inferno Dragon
Skeletons Arrows Goblin Gang Fireball
Arrows Fireball Goblin Gang Royal Ghost Bandit
Arrows Fireball Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Royal Ghost Arrows Fireball Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Royal Ghost Bandit
Fireball Bandit Arrows Goblin Gang Royal Ghost Inferno Dragon
Goblin Gang Bandit Skeletons
Goblin Gang Fireball Bandit
Skeletons Goblin Gang Bandit Inferno Dragon
Arrows Fireball Skeletons Goblin Gang
Goblin Gang Skeletons Fireball Bandit
Inferno Dragon
Skeletons Fireball Bandit Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon
Arrows Fireball
Skeletons Goblin Gang Fireball Bandit
Fireball
Goblin Gang Skeletons Fireball Inferno Dragon
Arrows Fireball Royal Ghost Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost Bandit
Arrows Fireball Royal Ghost Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Bandit
Goblin Gang Fireball
Arrows Fireball Bandit
Fireball Arrows
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball Royal Ghost Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Arrows Fireball
Fireball
Fireball
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Bandit
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball Royal Ghost Bandit
Inferno Dragon
Fireball

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