My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army Night Witch
Giant Snowball
Skeletons Goblin Gang Skeleton Army Night Witch
Zap
Skeletons Goblin Gang Skeleton Army Night Witch
Barbarian Barrel
Skeletons Goblin Gang Skeleton Army Night Witch
The Log
Skeletons Goblin Gang Skeleton Army
Earthquake
Skeletons Goblin Gang Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Army Night Witch
Royal Delivery
Skeletons Goblin Gang Skeleton Army Night Witch Mother Witch
Fireball
Goblin Gang Skeleton Army Night Witch Mother Witch
Poison
Goblin Gang Skeleton Army Night Witch Mother Witch
Lightning
Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Goblin Gang Skeleton Army Fireball Night Witch Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Goblin Gang

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Night Witch Mother Witch
Goblin Gang
Fireball
Arrows The Log
Skeleton Army
The Log
Fireball
Night Witch
Arrows
Mother Witch
Arrows

Defense Synergies 1 10

Skeletons
The Log Night Witch
Arrows
Fireball Mother Witch
Goblin Gang
Skeleton Army The Log
Fireball
The Log Arrows
Skeleton Army
Goblin Gang The Log
The Log
Fireball Skeletons Goblin Gang Skeleton Army Night Witch Mother Witch
Night Witch
Skeletons The Log Mother Witch
Mother Witch
Arrows The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Skeletons Goblin Gang The Log Night Witch
Goblin Gang Skeleton Army Skeletons Night Witch
Skeleton Army Night Witch Skeletons Goblin Gang
Arrows Fireball Skeleton Army The Log
Arrows Goblin Gang Fireball Skeleton Army The Log Skeletons Night Witch Mother Witch
Arrows Goblin Gang Fireball Night Witch
Arrows Fireball The Log
Skeletons Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Skeletons Night Witch
Goblin Gang Skeleton Army Mother Witch Skeletons Arrows Fireball The Log Night Witch
Arrows Goblin Gang Fireball Night Witch
Skeleton Army Night Witch Skeletons Goblin Gang Fireball The Log
Fireball Skeleton Army Arrows Goblin Gang The Log Night Witch
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball The Log
Skeletons Arrows Goblin Gang Fireball Skeleton Army Night Witch
Arrows Fireball Goblin Gang Skeleton Army The Log Night Witch
Arrows The Log Fireball Mother Witch
Goblin Gang Skeleton Army Arrows Fireball The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Fireball
Fireball Arrows Goblin Gang The Log
Goblin Gang Skeleton Army Skeletons The Log
Goblin Gang Skeleton Army Fireball The Log Night Witch
Skeletons Goblin Gang Skeleton Army Night Witch
Arrows Fireball Mother Witch Skeletons Goblin Gang
Goblin Gang Skeleton Army Skeletons Fireball Night Witch
Skeleton Army
Skeletons Fireball Skeleton Army The Log
Skeletons Goblin Gang Skeleton Army
Skeleton Army Arrows Fireball The Log
Skeleton Army Skeletons Goblin Gang Fireball Night Witch
Fireball Skeleton Army
Goblin Gang Skeleton Army Skeletons Fireball The Log Night Witch
Arrows Fireball The Log Mother Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mother Witch
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Goblin Gang Fireball Night Witch
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Night Witch
Arrows Fireball The Log
Arrows Fireball The Log Mother Witch
Fireball The Log Night Witch
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Mother Witch Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Night Witch Mother Witch
Fireball
Fireball Night Witch
Arrows Fireball The Log Night Witch
Arrows Fireball
Arrows Fireball The Log
Goblin Gang Fireball Skeleton Army Night Witch
Fireball Arrows
Arrows The Log Fireball
Fireball Goblin Gang
Arrows The Log Fireball
Arrows Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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