My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elixir Golem
Giant Snowball
Skeletons Goblin Gang Witch
Zap
Skeletons Goblin Gang Firecracker Witch
Barbarian Barrel
Skeletons Goblin Gang Firecracker Elixir Golem Valkyrie Wizard Witch
The Log
Skeletons Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Skeletons Goblin Gang Firecracker Elixir Golem Witch
Arrows
Skeletons Goblin Gang Firecracker Witch
Royal Delivery
Skeletons Goblin Gang Firecracker Elixir Golem Valkyrie Wizard Witch
Fireball
Goblin Gang Firecracker Elixir Golem Wizard Witch
Poison
Goblin Gang Firecracker Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Firecracker Elixir Golem Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem
Goblin Gang
Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Goblin Gang Valkyrie
Elixir Golem
Firecracker Arrows Goblin Gang Wizard Witch
Valkyrie
Goblin Gang Firecracker Wizard Witch
Wizard
Elixir Golem Valkyrie
Witch
Elixir Golem Valkyrie

Defense Synergies 1 8

Skeletons
Firecracker Wizard Witch
Arrows
Valkyrie
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Skeletons Goblin Gang
Elixir Golem
Valkyrie
Firecracker Arrows Goblin Gang Wizard Witch
Wizard
Skeletons Valkyrie
Witch
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Skeletons Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Witch Skeletons Valkyrie
Witch Skeletons Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Goblin Gang Skeletons Firecracker Valkyrie
Arrows Goblin Gang Firecracker Wizard Witch
Arrows Valkyrie
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Valkyrie
Goblin Gang Valkyrie Witch Skeletons Arrows Firecracker Wizard
Arrows Goblin Gang Firecracker Wizard Witch
Skeletons Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Arrows Goblin Gang Firecracker Witch
Goblin Gang
Goblin Gang
Wizard Skeletons Arrows Goblin Gang Firecracker Valkyrie Witch
Arrows Valkyrie Goblin Gang Firecracker Wizard Witch
Arrows Valkyrie Wizard Witch Firecracker
Goblin Gang Valkyrie Wizard Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Witch
Arrows Goblin Gang Firecracker Valkyrie Wizard
Goblin Gang Skeletons Valkyrie Witch
Goblin Gang Valkyrie
Skeletons Goblin Gang Valkyrie Witch
Arrows Firecracker Wizard Skeletons Goblin Gang Witch
Goblin Gang Skeletons Valkyrie Witch
Valkyrie
Skeletons Firecracker Valkyrie Witch
Witch Skeletons Goblin Gang
Valkyrie Witch
Arrows Valkyrie
Skeletons Goblin Gang Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Goblin Gang Witch Skeletons Firecracker Valkyrie
Arrows Valkyrie Firecracker Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Witch
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch
Arrows Firecracker
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Goblin Gang Witch
Arrows Firecracker Wizard Witch
Arrows
Goblin Gang Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker Wizard

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