My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Skeletons Goblin Gang Firecracker Inferno Tower
The Log
Skeletons Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Inferno Tower Archer Queen
Rocket
Hog Rider Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Firecracker Fireball Hog Rider Inferno Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Goblin Gang
Fireball
Arrows Hog Rider Archer Queen
Hog Rider
Arrows Goblin Gang Firecracker Fireball Archer Queen
Inferno Tower
Archer Queen
Fireball Hog Rider

Defense Synergies 1 9

Skeletons
Firecracker Inferno Tower Archer Queen
Arrows
Fireball Inferno Tower
Goblin Gang
Inferno Tower Firecracker Archer Queen
Firecracker
Skeletons Goblin Gang Inferno Tower
Fireball
Arrows Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Skeletons Arrows Firecracker Fireball
Archer Queen
Skeletons Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang Firecracker
Goblin Gang Inferno Tower Skeletons
Inferno Tower Skeletons Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Goblin Gang Fireball Skeletons Firecracker
Inferno Tower Arrows Goblin Gang Firecracker Fireball
Arrows Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang Archer Queen
Goblin Gang Skeletons Firecracker Inferno Tower
Goblin Gang Skeletons Arrows Firecracker Fireball
Arrows Inferno Tower Goblin Gang Firecracker Fireball
Inferno Tower Skeletons Goblin Gang Fireball
Fireball Arrows Goblin Gang Firecracker
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Skeletons Arrows Goblin Gang Firecracker Fireball Inferno Tower
Arrows Fireball Goblin Gang Firecracker
Arrows Firecracker Fireball
Inferno Tower
Goblin Gang Arrows Firecracker Fireball
Inferno Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Inferno Tower
Fireball Arrows Goblin Gang Firecracker
Goblin Gang Skeletons Inferno Tower
Goblin Gang Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang
Arrows Firecracker Fireball Skeletons Goblin Gang
Goblin Gang Skeletons Fireball Inferno Tower
Inferno Tower
Skeletons Firecracker Fireball Inferno Tower
Inferno Tower Skeletons Goblin Gang
Inferno Tower
Arrows Fireball Archer Queen
Skeletons Goblin Gang Fireball Inferno Tower
Firecracker Fireball
Goblin Gang Inferno Tower Skeletons Firecracker Fireball Archer Queen
Arrows Firecracker Fireball Inferno Tower Archer Queen
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblin Gang Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker Archer Queen
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Goblin Gang Fireball
Fireball Arrows Firecracker Archer Queen
Arrows Fireball
Fireball Goblin Gang Firecracker
Arrows Firecracker Fireball
Arrows Fireball Archer Queen
Firecracker Archer Queen
Goblin Gang Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Archer Queen
Fireball Firecracker

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