My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Skeletons Goblin Gang Minion Horde Skeleton Army
Zap
Skeletons Goblin Gang Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Firecracker Skeleton Army
The Log
Skeletons Goblin Gang Firecracker Skeleton Army
Earthquake
Skeletons Goblin Gang Firecracker Skeleton Army
Arrows
Skeletons Goblin Gang Firecracker Minion Horde Skeleton Army
Royal Delivery
Skeletons Goblin Gang Firecracker Minion Horde Skeleton Army
Fireball
Goblin Gang Firecracker Minion Horde Skeleton Army
Poison
Goblin Gang Firecracker Minion Horde Skeleton Army
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Firecracker Skeleton Army Golden Knight Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Mega Knight
Minion Horde
Mega Knight
Skeleton Army
Mega Knight
Minion Horde Arrows Firecracker
Golden Knight

Defense Synergies 1 8

Skeletons
Firecracker Minion Horde
Arrows
Mega Knight Golden Knight
Goblin Gang
Firecracker Skeleton Army
Firecracker
Skeletons Goblin Gang Skeleton Army Mega Knight Golden Knight
Minion Horde
Skeletons
Skeleton Army
Goblin Gang Firecracker
Mega Knight
Arrows Firecracker
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Golden Knight
Minion Horde Skeleton Army Skeletons Goblin Gang Firecracker Mega Knight
Goblin Gang Minion Horde Skeleton Army Mega Knight Skeletons
Minion Horde Skeleton Army Skeletons Goblin Gang Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Skeletons Firecracker Mega Knight
Minion Horde Arrows Goblin Gang Firecracker
Arrows Mega Knight Golden Knight
Minion Horde Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Firecracker Minion Horde Mega Knight
Goblin Gang Minion Horde Skeleton Army Skeletons Arrows Firecracker Mega Knight
Arrows Minion Horde Goblin Gang Firecracker
Minion Horde Skeleton Army Mega Knight Skeletons Goblin Gang
Skeleton Army Mega Knight Arrows Goblin Gang Firecracker Minion Horde Golden Knight
Skeleton Army Goblin Gang Minion Horde Mega Knight
Minion Horde Skeleton Army Goblin Gang Mega Knight
Minion Horde Mega Knight Skeletons Arrows Goblin Gang Firecracker Skeleton Army
Arrows Mega Knight Goblin Gang Firecracker Minion Horde Skeleton Army Golden Knight
Arrows Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows Firecracker Minion Horde
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Skeletons
Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons Minion Horde Golden Knight
Goblin Gang Skeleton Army Mega Knight Minion Horde
Skeletons Goblin Gang Minion Horde Skeleton Army Mega Knight
Arrows Firecracker Skeletons Goblin Gang Minion Horde
Goblin Gang Skeleton Army Skeletons Minion Horde
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Skeletons Firecracker Skeleton Army
Skeletons Goblin Gang Minion Horde Skeleton Army
Mega Knight Minion Horde Golden Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Skeletons Goblin Gang Minion Horde Golden Knight
Firecracker Minion Horde Skeleton Army Mega Knight
Goblin Gang Skeleton Army Skeletons Firecracker Minion Horde Golden Knight
Arrows Mega Knight Firecracker Minion Horde Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Golden Knight
Arrows Firecracker Golden Knight
Arrows Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Mega Knight
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Golden Knight
Goblin Gang Minion Horde
Firecracker Arrows Minion Horde Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Golden Knight
Arrows Firecracker Minion Horde Mega Knight
Arrows
Minion Horde
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Golden Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Firecracker Mega Knight
Minion Horde
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Firecracker Minion Horde
Minion Horde Mega Knight
Arrows Firecracker
Minion Horde Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Goblin Gang Firecracker Minion Horde Mega Knight
Arrows Firecracker
Arrows
Firecracker Minion Horde Mega Knight
Goblin Gang Firecracker Minion Horde Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
Firecracker Mega Knight

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