My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Recruits Goblin Curse Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeletons Goblin Gang Royal Recruits Goblin Curse Skeleton Army Clone
Zap
Skeletons Goblin Gang Goblin Curse Skeleton Army Clone
Barbarian Barrel
Skeletons Goblin Gang Royal Recruits Goblin Curse Skeleton Army Clone Giant Skeleton
The Log
Skeletons Goblin Gang Royal Recruits Goblin Curse Skeleton Army Clone Giant Skeleton
Earthquake
Skeletons Goblin Gang Skeleton Army Clone
Arrows
Skeletons Goblin Gang Royal Recruits Goblin Curse Skeleton Army Clone
Royal Delivery
Skeletons Goblin Gang Royal Recruits Skeleton Army Clone Giant Skeleton
Fireball
Goblin Gang Skeleton Army Clone
Poison
Goblin Gang Royal Recruits Goblin Curse Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Curse Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Arrows Goblin Gang Skeleton Army Clone Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Arrows Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Giant Skeleton
Goblin Gang
Royal Recruits Clone Giant Skeleton
Royal Recruits
Goblin Gang Clone
Goblin Curse
Arrows
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Goblin Gang Royal Recruits
Giant Skeleton
Clone Arrows Goblin Gang

Defense Synergies 0 7

Skeletons
Giant Skeleton
Arrows
Giant Skeleton
Goblin Gang
Royal Recruits Skeleton Army Giant Skeleton
Royal Recruits
Goblin Gang Skeleton Army
Goblin Curse
Skeleton Army
Goblin Gang Royal Recruits Giant Skeleton
Clone
Giant Skeleton
Skeletons Arrows Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Skeleton Army Skeletons Goblin Gang Royal Recruits Goblin Curse
Goblin Gang Skeleton Army Skeletons Royal Recruits Goblin Curse Giant Skeleton
Royal Recruits Skeleton Army Skeletons Goblin Gang Goblin Curse
Arrows Royal Recruits Skeleton Army Giant Skeleton
Arrows Goblin Gang Skeleton Army Skeletons
Arrows Goblin Gang Goblin Curse
Arrows Royal Recruits Giant Skeleton
Skeletons Goblin Gang Royal Recruits Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Skeletons Royal Recruits Giant Skeleton
Goblin Gang Goblin Curse Skeleton Army Skeletons Arrows Royal Recruits Giant Skeleton
Arrows Goblin Gang Goblin Curse
Royal Recruits Skeleton Army Skeletons Goblin Gang Goblin Curse Giant Skeleton
Skeleton Army Arrows Goblin Gang Royal Recruits Goblin Curse
Royal Recruits Skeleton Army Goblin Gang Goblin Curse
Skeleton Army Goblin Gang Royal Recruits Goblin Curse
Skeletons Arrows Goblin Gang Royal Recruits Skeleton Army
Arrows Goblin Gang Royal Recruits Skeleton Army
Arrows Royal Recruits Goblin Curse Giant Skeleton
Royal Recruits Goblin Curse
Goblin Gang Royal Recruits Skeleton Army Arrows Goblin Curse Giant Skeleton
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Skeletons Giant Skeleton
Arrows Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Giant Skeleton Skeletons
Goblin Gang Royal Recruits Skeleton Army Giant Skeleton
Royal Recruits Giant Skeleton Skeletons Goblin Gang Goblin Curse Skeleton Army
Arrows Skeletons Goblin Gang Goblin Curse
Goblin Gang Royal Recruits Skeleton Army Skeletons Giant Skeleton
Giant Skeleton Royal Recruits Goblin Curse Skeleton Army
Royal Recruits Giant Skeleton Skeletons Skeleton Army
Royal Recruits Skeletons Goblin Gang Goblin Curse Skeleton Army
Royal Recruits Giant Skeleton
Royal Recruits Skeleton Army Arrows Giant Skeleton
Royal Recruits Skeleton Army Giant Skeleton Skeletons Goblin Gang Goblin Curse
Royal Recruits Goblin Curse Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Skeletons Giant Skeleton
Arrows Royal Recruits Goblin Curse Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Giant Skeleton
Arrows Goblin Curse
Arrows Giant Skeleton
Arrows Royal Recruits Giant Skeleton
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows Goblin Curse
Arrows
Goblin Gang
Arrows Royal Recruits
Arrows Goblin Curse
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows Goblin Curse
Giant Skeleton
Arrows
Arrows Royal Recruits
Arrows Goblin Curse
Arrows
Arrows
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows
Giant Skeleton
Arrows Goblin Curse
Goblin Gang Royal Recruits Skeleton Army
Arrows Goblin Curse
Arrows
Goblin Gang
Arrows
Arrows Giant Skeleton
Royal Recruits
Goblin Gang Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton

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