My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Royal Recruits Executioner Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Recruits Mighty Miner
Giant Snowball
Skeletons Goblin Gang Royal Recruits Mighty Miner
Zap
Skeletons Goblin Gang Mighty Miner
Barbarian Barrel
Skeletons Goblin Gang Tesla Royal Recruits Executioner
The Log
Skeletons Goblin Gang Royal Recruits
Earthquake
Skeletons Goblin Gang Tesla
Arrows
Skeletons Goblin Gang Royal Recruits
Royal Delivery
Skeletons Goblin Gang Royal Recruits Executioner
Fireball
Goblin Gang Tesla Executioner Mighty Miner
Poison
Goblin Gang Royal Recruits Executioner
Lightning
Tesla Executioner Mighty Miner
Rocket
Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage Executioner Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Goblin Gang Tesla Mighty Miner Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Goblin Gang

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mighty Miner
Goblin Gang
Royal Recruits
Tesla
Royal Recruits
Goblin Gang
Rage
Executioner
Mighty Miner
Arrows

Defense Synergies 2 3

Skeletons
Tesla Executioner
Arrows
Tesla
Goblin Gang
Tesla Royal Recruits
Tesla
Skeletons Goblin Gang Arrows
Royal Recruits
Goblin Gang
Rage
Executioner
Skeletons
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Executioner
Skeletons Goblin Gang Tesla Royal Recruits Executioner
Goblin Gang Tesla Skeletons Royal Recruits Executioner
Tesla Royal Recruits Skeletons Goblin Gang
Arrows Royal Recruits
Arrows Goblin Gang Skeletons Tesla Executioner
Tesla Arrows Goblin Gang Executioner
Arrows Tesla Royal Recruits
Tesla Mighty Miner Skeletons Goblin Gang Royal Recruits
Goblin Gang Skeletons Tesla Royal Recruits
Goblin Gang Executioner Skeletons Arrows Tesla Royal Recruits
Arrows Tesla Executioner Goblin Gang
Tesla Royal Recruits Skeletons Goblin Gang
Executioner Arrows Goblin Gang Tesla Royal Recruits
Royal Recruits Goblin Gang Tesla
Goblin Gang Tesla Royal Recruits
Tesla Skeletons Arrows Goblin Gang Royal Recruits Executioner
Arrows Tesla Goblin Gang Royal Recruits Executioner
Arrows Executioner Tesla Royal Recruits
Tesla Royal Recruits
Goblin Gang Royal Recruits Arrows Tesla Executioner
Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeletons Tesla
Arrows Goblin Gang Tesla Executioner
Goblin Gang Royal Recruits Skeletons
Goblin Gang Royal Recruits Tesla
Royal Recruits Skeletons Goblin Gang Tesla Executioner Mighty Miner
Arrows Executioner Skeletons Goblin Gang Tesla
Goblin Gang Royal Recruits Skeletons Tesla
Mighty Miner Tesla Royal Recruits
Royal Recruits Skeletons
Royal Recruits Skeletons Goblin Gang Tesla
Tesla Royal Recruits
Royal Recruits Arrows
Royal Recruits Skeletons Goblin Gang Tesla Executioner
Royal Recruits Tesla Executioner
Goblin Gang Tesla Royal Recruits Skeletons Executioner Mighty Miner
Arrows Executioner Tesla Royal Recruits Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Executioner
Arrows
Arrows Royal Recruits
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Goblin Gang
Arrows Royal Recruits
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Royal Recruits Executioner
Arrows
Arrows Executioner
Arrows
Arrows
Arrows Royal Recruits
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner
Arrows
Arrows
Mighty Miner
Arrows
Goblin Gang Royal Recruits
Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Executioner
Arrows
Royal Recruits Executioner
Goblin Gang Royal Recruits
Executioner
Royal Recruits Executioner

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