My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone P.E.K.K.A Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Tombstone
Zap
Skeletons Goblin Gang Tombstone
Barbarian Barrel
Skeletons Goblin Gang Tombstone
The Log
Skeletons Goblin Gang Tombstone
Earthquake
Skeletons Goblin Gang Tombstone
Arrows
Skeletons Goblin Gang Tombstone
Royal Delivery
Skeletons Goblin Gang P.E.K.K.A Mother Witch
Fireball
Goblin Gang Tombstone Mother Witch
Poison
Goblin Gang Tombstone Mother Witch
Lightning
Tombstone Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Freeze P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Tombstone Freeze Mother Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Tombstone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Freeze Mother Witch
Goblin Gang
P.E.K.K.A Monk
Tombstone
Freeze
Arrows
P.E.K.K.A
Arrows Goblin Gang Mother Witch
Mother Witch
Arrows P.E.K.K.A
Monk
Goblin Gang

Defense Synergies 0 10

Skeletons
Tombstone P.E.K.K.A Monk
Arrows
Tombstone P.E.K.K.A Mother Witch Monk
Goblin Gang
Tombstone P.E.K.K.A
Tombstone
Skeletons Arrows Goblin Gang Mother Witch
Freeze
P.E.K.K.A
Skeletons Arrows Goblin Gang
Mother Witch
Arrows Tombstone
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
P.E.K.K.A Skeletons Goblin Gang Tombstone Monk
Goblin Gang P.E.K.K.A Skeletons Tombstone Freeze
P.E.K.K.A Skeletons Goblin Gang Tombstone Monk
Arrows Tombstone P.E.K.K.A Monk
Arrows Goblin Gang Freeze Skeletons Mother Witch
Arrows Goblin Gang Tombstone Freeze
Arrows P.E.K.K.A Monk
P.E.K.K.A Skeletons Goblin Gang Tombstone
Goblin Gang Skeletons
Goblin Gang Mother Witch Skeletons Arrows Tombstone Freeze
Arrows Goblin Gang
Tombstone P.E.K.K.A Skeletons Goblin Gang Freeze
Arrows Goblin Gang Tombstone Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Monk Goblin Gang Freeze P.E.K.K.A
Skeletons Arrows Goblin Gang Tombstone P.E.K.K.A
Arrows Tombstone Goblin Gang
Arrows Freeze Tombstone Mother Witch
P.E.K.K.A
Goblin Gang Arrows P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tombstone P.E.K.K.A
Arrows Goblin Gang Monk
Goblin Gang Tombstone P.E.K.K.A Skeletons
Goblin Gang P.E.K.K.A Monk
P.E.K.K.A Skeletons Goblin Gang Tombstone
Arrows Mother Witch Skeletons Goblin Gang Freeze Monk
Goblin Gang P.E.K.K.A Skeletons Tombstone
P.E.K.K.A
Freeze P.E.K.K.A Skeletons Tombstone Monk
P.E.K.K.A Skeletons Goblin Gang Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Monk Arrows
P.E.K.K.A Skeletons Goblin Gang Tombstone
Goblin Gang Tombstone Skeletons Freeze P.E.K.K.A Monk
Arrows Freeze P.E.K.K.A Mother Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Monk
Arrows Monk
Arrows
Arrows Freeze
Arrows
Arrows Mother Witch Freeze Monk
Arrows
Arrows Freeze
Arrows Monk
Goblin Gang
Monk Arrows
Monk Arrows
Arrows Freeze Monk
Arrows
Arrows
Arrows
Monk Arrows Freeze
Arrows Monk
Arrows Mother Witch Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Freeze Mother Witch
Arrows Monk
Arrows Monk
Arrows
Arrows Mother Witch
Freeze
Arrows
Arrows Freeze Monk
P.E.K.K.A
Arrows Monk
Goblin Gang Tombstone Freeze
Arrows Monk
Freeze
Arrows
Goblin Gang
Arrows
Monk Arrows
P.E.K.K.A
Goblin Gang Freeze
Freeze Monk
P.E.K.K.A
Monk

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