My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Wizard Lumberjack
The Log
Skeletons Hog Rider Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Hog Rider Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Arrows Tornado Poison Electro Wizard Lumberjack
Tornado
P.E.K.K.A Hog Rider Poison
Poison
P.E.K.K.A Hog Rider Tornado
P.E.K.K.A
Arrows Tornado Poison Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Arrows Hog Rider P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Skeletons
Tornado Poison P.E.K.K.A Electro Wizard Lumberjack
Arrows
Tornado P.E.K.K.A Lumberjack
Hog Rider
Tornado
P.E.K.K.A Skeletons Arrows Poison Electro Wizard
Poison
Skeletons Tornado Electro Wizard
P.E.K.K.A
Tornado Skeletons Arrows Electro Wizard
Electro Wizard
Skeletons Tornado Poison P.E.K.K.A Lumberjack
Lumberjack
Skeletons Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Lumberjack Skeletons Electro Wizard
Tornado P.E.K.K.A Lumberjack Skeletons Electro Wizard
P.E.K.K.A Lumberjack Skeletons Electro Wizard
Arrows Tornado Poison P.E.K.K.A Lumberjack
Arrows Tornado Skeletons Electro Wizard Lumberjack
Tornado Electro Wizard Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tornado Lumberjack
Tornado Skeletons Electro Wizard Lumberjack
Poison Electro Wizard Skeletons Arrows Tornado Lumberjack
Arrows Tornado Poison Electro Wizard
P.E.K.K.A Lumberjack Skeletons Electro Wizard
Arrows Tornado Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Tornado P.E.K.K.A Electro Wizard Lumberjack
Skeletons Arrows Tornado Poison P.E.K.K.A Electro Wizard Lumberjack
Arrows Tornado Electro Wizard Lumberjack
Arrows Tornado Poison Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Arrows Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Lumberjack
P.E.K.K.A Lumberjack Skeletons Electro Wizard
P.E.K.K.A Lumberjack Tornado Electro Wizard
P.E.K.K.A Skeletons Lumberjack
Arrows Poison Skeletons Tornado Electro Wizard
P.E.K.K.A Skeletons Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Skeletons Tornado Poison
P.E.K.K.A Skeletons
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows Tornado Poison Electro Wizard
P.E.K.K.A Skeletons Lumberjack
Electro Wizard Skeletons Tornado Poison P.E.K.K.A Lumberjack
Arrows Poison P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Tornado Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Tornado
Arrows Tornado Poison
Arrows Poison Tornado
Arrows Poison Tornado
Tornado Poison Electro Wizard Lumberjack
Poison Arrows Tornado Electro Wizard
Poison Arrows Tornado
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Tornado Poison
Arrows Poison Electro Wizard
Arrows Tornado Poison
Poison
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Tornado Poison
Arrows Poison Tornado Electro Wizard
Arrows Tornado Poison
Poison Arrows Tornado
Poison Arrows Tornado Electro Wizard
Electro Wizard Poison
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard
Poison Arrows Tornado Electro Wizard
Arrows
Poison Electro Wizard Lumberjack
Arrows Poison
Arrows Tornado Poison
P.E.K.K.A
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard

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