My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Skeletons Goblin Gang Hog Rider Skeleton Army
Zap
Skeletons Goblin Gang Skeleton Army
Barbarian Barrel
Skeletons Goblin Gang Skeleton Army Hunter
The Log
Skeletons Goblin Gang Hog Rider Skeleton Army Hunter
Earthquake
Skeletons Goblin Gang Hog Rider Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Army
Royal Delivery
Skeletons Goblin Gang Hog Rider Skeleton Army Hunter
Fireball
Goblin Gang Hog Rider Skeleton Army Hunter
Poison
Goblin Gang Skeleton Army Hunter
Lightning
Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Skeleton Army Tornado Hog Rider Poison Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider
Goblin Gang
Hog Rider
Hog Rider
Arrows Goblin Gang Tornado Poison Hunter
Skeleton Army
Tornado
Hog Rider Poison Hunter
Poison
Hog Rider Tornado
Hunter
Hog Rider Tornado

Defense Synergies 0 7

Skeletons
Tornado Poison Hunter
Arrows
Tornado
Goblin Gang
Skeleton Army
Hog Rider
Skeleton Army
Goblin Gang
Tornado
Skeletons Arrows Poison Hunter
Poison
Skeletons Tornado
Hunter
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Hunter Skeletons Goblin Gang
Goblin Gang Skeleton Army Tornado Hunter Skeletons
Skeleton Army Hunter Skeletons Goblin Gang
Arrows Skeleton Army Tornado Poison
Arrows Goblin Gang Skeleton Army Tornado Skeletons Hunter
Tornado Hunter Arrows Goblin Gang Poison
Arrows Poison
Hunter Skeletons Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Skeletons Hunter
Goblin Gang Skeleton Army Poison Skeletons Arrows Tornado Hunter
Arrows Hunter Goblin Gang Tornado Poison
Skeleton Army Hunter Skeletons Goblin Gang
Skeleton Army Arrows Goblin Gang Tornado Poison Hunter
Skeleton Army Goblin Gang Hunter
Skeleton Army Tornado Goblin Gang Hunter
Skeletons Arrows Goblin Gang Skeleton Army Tornado Poison Hunter
Arrows Goblin Gang Skeleton Army Tornado Hunter
Arrows Tornado Poison Hunter
Tornado Hunter
Goblin Gang Skeleton Army Arrows Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons
Poison Arrows Goblin Gang Hunter
Goblin Gang Skeleton Army Skeletons Hunter
Goblin Gang Skeleton Army Hunter Tornado
Skeletons Goblin Gang Skeleton Army Hunter
Arrows Poison Skeletons Goblin Gang Tornado Hunter
Goblin Gang Skeleton Army Skeletons Hunter
Skeleton Army Hunter
Skeletons Skeleton Army Tornado Poison
Skeletons Goblin Gang Skeleton Army
Hunter
Skeleton Army Arrows Tornado Poison
Skeleton Army Skeletons Goblin Gang Hunter
Skeleton Army
Goblin Gang Skeleton Army Skeletons Tornado Poison Hunter
Arrows Poison Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Tornado
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Tornado Hunter
Arrows Tornado Poison
Arrows Poison Tornado Hunter
Arrows Poison Tornado
Goblin Gang Tornado Poison
Poison Arrows Tornado
Poison Arrows Tornado
Poison Hunter
Arrows Poison
Arrows Poison
Arrows Poison Hunter
Arrows Poison
Arrows Tornado Poison
Arrows Poison Hunter
Arrows Tornado Poison
Poison
Arrows Tornado Poison
Tornado
Arrows Poison
Arrows Tornado Poison Hunter
Arrows Poison Tornado Hunter
Arrows Tornado Poison
Poison Arrows Tornado
Poison Arrows Tornado Hunter
Poison
Poison Arrows Hunter
Arrows Poison
Arrows Poison
Goblin Gang Skeleton Army
Poison Arrows Tornado Hunter
Arrows
Poison Goblin Gang Hunter
Arrows Poison
Arrows Tornado Poison
Goblin Gang Tornado Poison
Tornado Poison
Poison Tornado

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