My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch Princess
Zap
Skeletons Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Goblin Barrel Witch Princess
The Log
Skeletons Goblin Barrel Witch Princess
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch Princess
Royal Delivery
Skeletons Goblin Barrel Witch Princess
Fireball
Goblin Barrel Witch Princess
Poison
Witch Princess
Lightning
Ice Golem Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Arrows Goblin Barrel Princess Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Mega Knight
Ice Golem
Goblin Barrel Witch
Goblin Barrel
Ice Golem Arrows Princess Mega Knight
Witch
Ice Golem Mega Knight
The Log
Princess Mega Knight
Princess
Goblin Barrel The Log Mega Knight
Mega Knight
Arrows Goblin Barrel Witch The Log Princess

Defense Synergies 1 14

Skeletons
Ice Golem Witch The Log Princess
Arrows
Mega Knight Ice Golem
Ice Golem
Skeletons Arrows Witch The Log Princess Mega Knight
Goblin Barrel
Witch
Skeletons Ice Golem The Log Mega Knight
The Log
Skeletons Ice Golem Witch Princess Mega Knight
Princess
Skeletons Ice Golem The Log Mega Knight
Mega Knight
Arrows Ice Golem Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Skeletons Witch The Log Mega Knight
Witch Mega Knight Skeletons
Witch Skeletons Mega Knight
Arrows The Log Princess Mega Knight
Arrows The Log Skeletons Mega Knight
Arrows Witch Princess
Arrows Ice Golem The Log Mega Knight
Witch Skeletons Princess
Skeletons Ice Golem Mega Knight
Witch Skeletons Arrows Ice Golem The Log Princess Mega Knight
Arrows Witch Princess
Mega Knight Skeletons Witch The Log
Mega Knight Arrows Witch The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Arrows Witch
Arrows Mega Knight Witch The Log
Arrows Witch The Log Ice Golem Princess Mega Knight
Mega Knight Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Ice Golem Witch
Arrows Ice Golem The Log Mega Knight
Mega Knight Skeletons Ice Golem Witch The Log
Mega Knight Ice Golem The Log
Skeletons Witch Mega Knight
Arrows Skeletons Ice Golem Witch Princess
Skeletons Ice Golem Witch
Mega Knight
Mega Knight Skeletons Ice Golem Witch The Log
Witch Skeletons
Mega Knight Witch
Mega Knight Arrows The Log
Mega Knight Skeletons Ice Golem Witch
Witch Princess Mega Knight
Witch Skeletons Ice Golem The Log
Arrows Mega Knight Ice Golem Witch The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem The Log
Arrows The Log Princess
Arrows The Log
Arrows Ice Golem The Log
Arrows The Log Mega Knight
Arrows Ice Golem Witch Princess
Arrows Witch The Log Princess
Arrows The Log Ice Golem Princess
Arrows The Log
Arrows The Log Princess
Arrows Princess
Ice Golem The Log Princess
Arrows Princess
Princess Arrows Ice Golem The Log
Arrows Witch The Log Princess
Arrows The Log Princess Mega Knight
Arrows
Arrows The Log Princess Mega Knight
Arrows Witch The Log Princess Mega Knight
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows Ice Golem The Log Witch Princess Mega Knight
Witch
Arrows The Log Witch Princess
Arrows Witch The Log Princess Mega Knight
Arrows The Log
Arrows Ice Golem Witch Princess
Witch
Arrows The Log Mega Knight
Arrows Princess
Mega Knight
Arrows The Log Princess
Witch Princess
Arrows Witch Princess
Arrows The Log
Princess Mega Knight
Arrows The Log Ice Golem Princess
Arrows
Mega Knight
Witch The Log Princess
Witch Princess
Witch The Log Princess Mega Knight
Mega Knight

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