My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Little Prince
Zap
Skeletons Cannon Firecracker Little Prince
Barbarian Barrel
Skeletons Knight Cannon Firecracker Little Prince
The Log
Skeletons Cannon Firecracker Little Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker P.E.K.K.A Little Prince
Fireball
Cannon Firecracker Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Knight Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Cannon Firecracker Little Prince Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight Freeze
Knight
Firecracker Arrows Little Prince
Cannon
Firecracker
Knight P.E.K.K.A
Freeze
Arrows
P.E.K.K.A
Arrows Firecracker
Little Prince
Knight

Defense Synergies 4 11

Skeletons
Cannon Knight Firecracker P.E.K.K.A Little Prince
Arrows
Knight Cannon P.E.K.K.A Little Prince
Knight
Cannon Firecracker Little Prince Skeletons Arrows
Cannon
Skeletons Knight Arrows Firecracker Little Prince
Firecracker
Knight Skeletons Cannon P.E.K.K.A
Freeze
P.E.K.K.A
Skeletons Arrows Firecracker
Little Prince
Knight Skeletons Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
P.E.K.K.A Skeletons Knight Cannon Firecracker
Cannon P.E.K.K.A Skeletons Knight Freeze
Cannon P.E.K.K.A Skeletons Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Freeze Skeletons Cannon Firecracker
Arrows Cannon Firecracker Freeze Little Prince
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons
Knight Skeletons Cannon Firecracker Little Prince
Skeletons Arrows Knight Cannon Firecracker Freeze
Arrows Firecracker
Cannon P.E.K.K.A Skeletons Knight Freeze
Arrows Cannon Firecracker Freeze P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon Freeze P.E.K.K.A
Skeletons Arrows Knight Cannon Firecracker P.E.K.K.A
Arrows Cannon Knight Firecracker Little Prince
Arrows Freeze Knight Cannon Firecracker Little Prince
P.E.K.K.A Cannon
Arrows Knight Cannon Firecracker P.E.K.K.A Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Arrows Knight Firecracker
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Cannon
Arrows Firecracker Skeletons Freeze
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
Freeze P.E.K.K.A Skeletons Knight Firecracker
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight Cannon
Cannon Firecracker
Skeletons Knight Firecracker Freeze P.E.K.K.A Little Prince
Arrows Cannon Firecracker Freeze P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Knight Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Little Prince
Arrows
Arrows
Arrows Firecracker Freeze Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker
Freeze
Arrows Firecracker
Freeze
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Freeze
Firecracker
Firecracker Freeze Little Prince
P.E.K.K.A
Firecracker

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