My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Dark Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker Dark Prince
Barbarian Barrel
Skeletons Knight Cannon Firecracker Dark Prince
The Log
Skeletons Cannon Firecracker Dark Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Dark Prince
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Cannon Firecracker Tornado Dark Prince Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Dark Prince
Knight
Firecracker Arrows
Cannon
Firecracker
Knight Tornado Dark Prince
Tornado
Firecracker Dark Prince
Dark Prince
Arrows Firecracker Tornado
Golden Knight

Defense Synergies 3 16

Skeletons
Cannon Knight Firecracker Tornado Dark Prince
Arrows
Knight Cannon Tornado Dark Prince Golden Knight
Knight
Cannon Firecracker Skeletons Arrows Tornado
Cannon
Skeletons Knight Arrows Firecracker Dark Prince
Firecracker
Knight Skeletons Cannon Tornado Dark Prince Golden Knight
Tornado
Skeletons Arrows Knight Firecracker Dark Prince
Dark Prince
Skeletons Arrows Cannon Firecracker Tornado
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Golden Knight
Skeletons Knight Cannon Firecracker Dark Prince
Cannon Tornado Skeletons Knight Dark Prince
Cannon Skeletons Knight Firecracker Dark Prince
Arrows Firecracker Tornado Dark Prince
Arrows Tornado Skeletons Cannon Firecracker Dark Prince
Tornado Arrows Cannon Firecracker
Arrows Cannon Golden Knight
Cannon Skeletons Tornado
Knight Tornado Skeletons Cannon Firecracker Dark Prince
Skeletons Arrows Knight Cannon Firecracker Tornado Dark Prince
Arrows Firecracker Tornado
Cannon Skeletons Knight Dark Prince
Arrows Cannon Firecracker Tornado Dark Prince Golden Knight
Knight Cannon
Tornado Cannon
Skeletons Arrows Knight Cannon Firecracker Tornado Dark Prince
Arrows Cannon Knight Firecracker Tornado Dark Prince Golden Knight
Arrows Tornado Knight Cannon Firecracker Dark Prince
Cannon Tornado
Dark Prince Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Dark Prince
Arrows Knight Firecracker
Skeletons Knight Dark Prince Golden Knight
Dark Prince Knight Tornado
Skeletons Knight Cannon Dark Prince
Arrows Firecracker Skeletons Tornado
Dark Prince Skeletons Knight
Knight Dark Prince
Skeletons Knight Firecracker Tornado Dark Prince
Skeletons Cannon
Knight Dark Prince Golden Knight
Arrows Tornado Dark Prince
Dark Prince Skeletons Knight Cannon Golden Knight
Cannon Firecracker
Skeletons Knight Firecracker Tornado Dark Prince Golden Knight
Arrows Cannon Firecracker Dark Prince Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Golden Knight
Arrows Firecracker Tornado Golden Knight
Arrows
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Golden Knight
Tornado
Firecracker Arrows Knight Tornado Dark Prince Golden Knight
Arrows Firecracker Tornado
Knight Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker
Arrows Tornado
Arrows Firecracker Dark Prince
Arrows Firecracker Tornado Golden Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Dark Prince
Arrows Firecracker Tornado Golden Knight
Arrows Tornado Golden Knight
Arrows Firecracker Tornado Golden Knight
Arrows Firecracker Tornado
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Dark Prince
Arrows Firecracker Tornado
Arrows
Knight Firecracker Dark Prince
Arrows Firecracker
Arrows Tornado
Firecracker Dark Prince
Firecracker Tornado Golden Knight
Firecracker Tornado
Firecracker Tornado Dark Prince Golden Knight
Firecracker

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