My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider
Zap
Skeletons Cannon Goblin Gang Firecracker
Barbarian Barrel
Skeletons Knight Cannon Goblin Gang Firecracker
The Log
Skeletons Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Firecracker Hog Rider
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Knight Goblin Gang Firecracker Hog Rider Bowler
Fireball
Cannon Goblin Gang Firecracker Hog Rider Bowler
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Cannon Goblin Gang Firecracker Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Bowler
Knight
Goblin Gang Firecracker Hog Rider Arrows
Cannon
Goblin Gang
Knight Hog Rider Firecracker Bowler
Firecracker
Knight Hog Rider Goblin Gang Bowler
Hog Rider
Arrows Knight Goblin Gang Firecracker Bowler
Bowler
Arrows Goblin Gang Firecracker Hog Rider

Defense Synergies 4 11

Skeletons
Cannon Knight Firecracker Bowler
Arrows
Knight Cannon Bowler
Knight
Cannon Goblin Gang Firecracker Skeletons Arrows Bowler
Cannon
Skeletons Knight Arrows Goblin Gang Firecracker Bowler
Goblin Gang
Knight Cannon Firecracker
Firecracker
Knight Skeletons Cannon Goblin Gang
Hog Rider
Bowler
Skeletons Arrows Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Firecracker
Skeletons Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Bowler Skeletons Knight
Cannon Skeletons Knight Goblin Gang Firecracker Bowler
Arrows Firecracker Bowler
Arrows Goblin Gang Bowler Skeletons Cannon Firecracker
Arrows Cannon Goblin Gang Firecracker
Bowler Arrows Cannon
Cannon Skeletons Goblin Gang
Knight Goblin Gang Skeletons Cannon Firecracker Bowler
Goblin Gang Skeletons Arrows Knight Cannon Firecracker Bowler
Arrows Goblin Gang Firecracker
Cannon Bowler Skeletons Knight Goblin Gang
Bowler Arrows Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang
Cannon Goblin Gang Bowler
Skeletons Arrows Knight Cannon Goblin Gang Firecracker Bowler
Arrows Cannon Knight Goblin Gang Firecracker Bowler
Arrows Knight Cannon Firecracker Bowler
Cannon
Goblin Gang Bowler Arrows Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Bowler
Arrows Knight Goblin Gang Firecracker Bowler
Goblin Gang Skeletons Knight Bowler
Goblin Gang Bowler Knight
Skeletons Knight Cannon Goblin Gang Bowler
Arrows Firecracker Skeletons Goblin Gang
Goblin Gang Skeletons Knight Bowler
Knight
Skeletons Knight Firecracker
Skeletons Cannon Goblin Gang
Knight Bowler
Arrows Bowler
Bowler Skeletons Knight Cannon Goblin Gang
Cannon Firecracker Bowler
Goblin Gang Skeletons Knight Firecracker Bowler
Arrows Bowler Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows
Arrows Knight Firecracker
Arrows Firecracker Bowler
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Goblin Gang Bowler
Firecracker Arrows Knight Bowler
Arrows Firecracker
Knight Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Arrows Firecracker
Firecracker
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker
Goblin Gang Firecracker Bowler
Firecracker
Firecracker Bowler
Firecracker Bowler

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