My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Electro Wizard Magic Archer
The Log
Skeletons Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Fireball Electro Wizard Magic Archer
Fireball
Arrows Hog Rider Knight Electro Wizard Magic Archer
Mini P.E.K.K.A
Arrows Hog Rider Electro Wizard Magic Archer
Hog Rider
Arrows Knight Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard
Knight Fireball Mini P.E.K.K.A Hog Rider Magic Archer
Magic Archer
Knight Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 3 13

Skeletons
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Electro Wizard Magic Archer Skeletons Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Arrows Knight Fireball Magic Archer
Hog Rider
Electro Wizard
Knight Mini P.E.K.K.A Skeletons Fireball Magic Archer
Magic Archer
Knight Skeletons Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Electro Wizard
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Electro Wizard Magic Archer
Electro Wizard Arrows Fireball Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons
Knight Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Arrows Knight Fireball Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Knight Fireball Electro Wizard
Fireball Arrows Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Skeletons Arrows Knight Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Knight Electro Wizard Magic Archer
Arrows Knight Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Arrows Knight Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Fireball Electro Wizard
Fireball Electro Wizard Arrows Knight Mini P.E.K.K.A Magic Archer
Skeletons Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Fireball Electro Wizard
Skeletons Knight Mini P.E.K.K.A
Arrows Fireball Skeletons Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Knight Fireball Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Skeletons Knight Fireball Mini P.E.K.K.A Magic Archer
Skeletons
Knight Mini P.E.K.K.A
Arrows Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Knight Fireball
Fireball Magic Archer
Electro Wizard Skeletons Knight Fireball Mini P.E.K.K.A Magic Archer
Arrows Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Knight
Arrows Fireball Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Knight Fireball
Fireball Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Knight Fireball Electro Wizard Magic Archer
Fireball Arrows Magic Archer
Knight Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fireball Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Magic Archer
Arrows Fireball Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Arrows Electro Wizard Magic Archer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball

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