My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Knight Musketeer Witch
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Musketeer Hog Rider Witch
Fireball
Musketeer Hog Rider Witch
Poison
Musketeer Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Fireball Mini P.E.K.K.A Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider Knight Mini P.E.K.K.A
Knight
Musketeer Hog Rider Arrows Fireball Witch
Fireball
Arrows Hog Rider Knight
Mini P.E.K.K.A
Arrows Musketeer Hog Rider
Musketeer
Knight Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Knight Fireball Musketeer Mini P.E.K.K.A Witch
Witch
Knight Hog Rider

Defense Synergies 2 13

Skeletons
Musketeer Knight Mini P.E.K.K.A Witch
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Musketeer Skeletons Arrows Fireball Mini P.E.K.K.A Witch
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Skeletons Arrows Knight Fireball Musketeer Witch
Musketeer
Skeletons Knight Fireball Mini P.E.K.K.A
Hog Rider
Witch
Skeletons Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Mini P.E.K.K.A Skeletons Knight Musketeer Witch
Mini P.E.K.K.A Witch Skeletons Knight Musketeer
Mini P.E.K.K.A Witch Skeletons Knight Musketeer
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Musketeer
Musketeer Arrows Fireball Witch
Arrows Fireball Musketeer
Mini P.E.K.K.A Witch Skeletons Musketeer
Knight Skeletons Mini P.E.K.K.A Musketeer
Witch Skeletons Arrows Knight Fireball Musketeer
Arrows Musketeer Fireball Witch
Mini P.E.K.K.A Skeletons Knight Fireball Musketeer Witch
Fireball Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Skeletons Arrows Knight Fireball Mini P.E.K.K.A Musketeer Witch
Arrows Fireball Knight Musketeer Witch
Arrows Witch Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Fireball Witch
Fireball Arrows Knight Mini P.E.K.K.A Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Knight Fireball Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer Witch
Arrows Fireball Skeletons Musketeer Witch
Mini P.E.K.K.A Skeletons Knight Fireball Musketeer Witch
Mini P.E.K.K.A Knight
Skeletons Knight Fireball Mini P.E.K.K.A Witch
Witch Skeletons Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Arrows Fireball
Mini P.E.K.K.A Skeletons Knight Fireball Witch
Fireball Musketeer Witch
Witch Skeletons Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A Musketeer Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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