My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Wizard Goblin Barrel
The Log
Skeletons Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Hog Rider Wizard Goblin Barrel
Fireball
Firecracker Hog Rider Wizard Goblin Barrel
Poison
Firecracker Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Firecracker Goblin Barrel Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Goblin Barrel Mega Knight
Knight
Firecracker Hog Rider Goblin Barrel Arrows Wizard
Firecracker
Knight Hog Rider Goblin Barrel Mega Knight
Hog Rider
Arrows Knight Firecracker Wizard Goblin Barrel Mega Knight
Wizard
Knight Hog Rider Mega Knight
Goblin Barrel
Knight Arrows Firecracker Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Wizard Goblin Barrel

Defense Synergies 2 7

Skeletons
Knight Firecracker Wizard
Arrows
Mega Knight Knight
Knight
Firecracker Skeletons Arrows Wizard
Firecracker
Knight Skeletons Mega Knight
Hog Rider
Wizard
Skeletons Knight Mega Knight
Goblin Barrel
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Skeletons Knight Firecracker Mega Knight
Mega Knight Skeletons Knight
Skeletons Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Mega Knight
Skeletons
Knight Skeletons Firecracker Mega Knight
Skeletons Arrows Knight Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Mega Knight Skeletons Knight Wizard
Wizard Mega Knight Arrows Firecracker
Knight Mega Knight
Mega Knight
Wizard Mega Knight Skeletons Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Wizard
Arrows Wizard Knight Firecracker Mega Knight
Wizard Mega Knight Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Arrows Knight Firecracker Wizard Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight
Skeletons Knight Mega Knight
Arrows Firecracker Wizard Skeletons
Skeletons Knight
Mega Knight Knight
Mega Knight Skeletons Knight Firecracker
Skeletons
Mega Knight Knight
Mega Knight Arrows
Mega Knight Skeletons Knight Wizard
Wizard Firecracker Mega Knight
Skeletons Knight Firecracker
Arrows Mega Knight Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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