My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians Baby Dragon
Fireball
Firecracker Elite Barbarians Baby Dragon
Poison
Firecracker
Lightning
Knight Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Knight Firecracker Fireball Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Fireball Knight
Knight
Firecracker Baby Dragon Arrows Elite Barbarians Fireball
Firecracker
Knight Elite Barbarians Baby Dragon
Elite Barbarians
Arrows Rage Knight Firecracker Fireball
Fireball
Arrows Knight Elite Barbarians Baby Dragon
Rage
Elite Barbarians
Baby Dragon
Knight Firecracker Fireball

Defense Synergies 1 9

Skeletons
Knight Firecracker Elite Barbarians Baby Dragon
Arrows
Knight Fireball
Knight
Firecracker Skeletons Arrows Fireball Baby Dragon
Firecracker
Knight Skeletons Baby Dragon
Elite Barbarians
Skeletons
Fireball
Arrows Knight
Rage
Baby Dragon
Skeletons Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Baby Dragon
Elite Barbarians Skeletons Knight Firecracker
Skeletons Knight Elite Barbarians
Elite Barbarians Skeletons Knight Firecracker
Arrows Firecracker Elite Barbarians Fireball
Arrows Fireball Skeletons Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon
Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Firecracker
Skeletons Arrows Knight Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Skeletons Knight Elite Barbarians Fireball
Fireball Arrows Firecracker Baby Dragon
Elite Barbarians Knight
Elite Barbarians Fireball
Skeletons Arrows Knight Firecracker Elite Barbarians Fireball
Arrows Fireball Knight Firecracker Elite Barbarians Baby Dragon
Arrows Baby Dragon Knight Firecracker Fireball
Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians Fireball
Fireball Arrows Knight Firecracker Elite Barbarians Baby Dragon
Skeletons Knight Elite Barbarians
Knight Elite Barbarians Fireball
Skeletons Knight Elite Barbarians
Arrows Firecracker Fireball Skeletons Baby Dragon
Skeletons Knight Elite Barbarians Fireball
Knight Elite Barbarians
Skeletons Knight Firecracker Elite Barbarians Fireball Baby Dragon
Skeletons
Knight Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Skeletons Knight Fireball
Firecracker Fireball Baby Dragon
Elite Barbarians Skeletons Knight Firecracker Fireball Baby Dragon
Arrows Firecracker Elite Barbarians Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Fireball Firecracker Baby Dragon
Arrows Fireball Firecracker
Elite Barbarians Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker Baby Dragon
Knight Firecracker Elite Barbarians Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Elite Barbarians Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Firecracker Baby Dragon
Elite Barbarians Arrows Firecracker Fireball Baby Dragon
Firecracker Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker Baby Dragon
Arrows Fireball
Fireball Knight Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: