My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians P.E.K.K.A
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Firecracker Poison Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians P.E.K.K.A Knight
Knight
Firecracker Arrows Elite Barbarians Poison The Log
Firecracker
Knight Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Knight Firecracker The Log
Poison
P.E.K.K.A Knight The Log
P.E.K.K.A
Arrows Poison Firecracker The Log
The Log
Knight Elite Barbarians Poison P.E.K.K.A

Defense Synergies 3 13

Skeletons
Knight Firecracker Elite Barbarians Poison P.E.K.K.A The Log
Arrows
Knight P.E.K.K.A
Knight
Firecracker Skeletons Arrows Poison The Log
Firecracker
Knight The Log Skeletons P.E.K.K.A
Elite Barbarians
Skeletons The Log
Poison
Skeletons Knight The Log
P.E.K.K.A
The Log Skeletons Arrows Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Knight Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Elite Barbarians P.E.K.K.A Skeletons Knight Firecracker The Log
P.E.K.K.A Skeletons Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Knight Firecracker
Arrows Firecracker Elite Barbarians Poison P.E.K.K.A The Log
Arrows The Log Skeletons Firecracker
Arrows Firecracker Poison
Arrows Poison P.E.K.K.A The Log
P.E.K.K.A Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Firecracker
Poison Skeletons Arrows Knight Firecracker The Log
Arrows Firecracker Poison
P.E.K.K.A Skeletons Knight Elite Barbarians The Log
Arrows Firecracker Poison P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Knight
Elite Barbarians P.E.K.K.A The Log
Skeletons Arrows Knight Firecracker Elite Barbarians Poison P.E.K.K.A
Arrows Knight Firecracker Elite Barbarians The Log
Arrows Poison The Log Knight Firecracker
P.E.K.K.A Elite Barbarians
Arrows Knight Firecracker Elite Barbarians Poison P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians P.E.K.K.A
Poison Arrows Knight Firecracker Elite Barbarians The Log
P.E.K.K.A Skeletons Knight Elite Barbarians The Log
P.E.K.K.A Knight Elite Barbarians The Log
P.E.K.K.A Skeletons Knight Elite Barbarians
Arrows Firecracker Poison Skeletons
P.E.K.K.A Skeletons Knight Elite Barbarians
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Skeletons Knight Firecracker Elite Barbarians Poison The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Poison The Log
Elite Barbarians P.E.K.K.A Skeletons Knight
Firecracker
Elite Barbarians Skeletons Knight Firecracker Poison P.E.K.K.A The Log
Arrows Poison Firecracker Elite Barbarians P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker The Log
Arrows Firecracker Poison The Log
Arrows Poison The Log
Arrows Knight Firecracker Poison The Log
Poison Arrows Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Arrows Poison The Log Firecracker
Arrows Poison The Log Firecracker
Elite Barbarians Poison
Firecracker Poison Arrows Knight The Log
Poison Arrows Firecracker
Poison Knight Firecracker Elite Barbarians The Log
Arrows Firecracker Poison
Arrows Firecracker Elite Barbarians Poison The Log
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Poison The Log
Poison Arrows Firecracker The Log
Elite Barbarians Poison Arrows Firecracker
Firecracker Poison
Elite Barbarians
Poison Arrows The Log
Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Poison The Log
Poison Arrows Firecracker
Arrows The Log
Poison Knight Firecracker
Arrows The Log Firecracker Poison
Arrows Poison
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Poison The Log
Firecracker Poison
Poison Firecracker The Log
P.E.K.K.A
Firecracker

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