My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Valkyrie P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Phoenix
Giant Snowball
Skeletons Goblin Gang Musketeer
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Knight Goblin Gang Musketeer Valkyrie
The Log
Skeletons Goblin Gang Musketeer
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Musketeer Valkyrie P.E.K.K.A
Fireball
Goblin Gang Musketeer
Poison
Goblin Gang Musketeer Phoenix
Lightning
Knight Musketeer Valkyrie Phoenix
Rocket
Musketeer Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Gang Musketeer Valkyrie Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight Phoenix
Knight
Goblin Gang Musketeer Arrows
Goblin Gang
Knight Valkyrie P.E.K.K.A
Musketeer
Knight Valkyrie P.E.K.K.A
Valkyrie
Musketeer Goblin Gang P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Musketeer Valkyrie
Phoenix
Arrows

Defense Synergies 5 12

Skeletons
Musketeer Knight P.E.K.K.A Phoenix
Arrows
Knight Valkyrie P.E.K.K.A Phoenix
Knight
Goblin Gang Musketeer Skeletons Arrows Phoenix
Goblin Gang
Knight Musketeer Valkyrie P.E.K.K.A
Musketeer
Skeletons Knight Goblin Gang Valkyrie P.E.K.K.A
Valkyrie
Musketeer Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Goblin Gang Musketeer Valkyrie
Phoenix
Skeletons Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
P.E.K.K.A Skeletons Knight Goblin Gang Musketeer Valkyrie Phoenix
Goblin Gang P.E.K.K.A Skeletons Knight Musketeer Valkyrie
P.E.K.K.A Skeletons Knight Goblin Gang Musketeer Valkyrie Phoenix
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Skeletons Musketeer Valkyrie
Musketeer Arrows Goblin Gang Phoenix
Arrows Musketeer Valkyrie P.E.K.K.A Phoenix
P.E.K.K.A Skeletons Goblin Gang Musketeer Phoenix
Knight Goblin Gang Skeletons Musketeer Valkyrie Phoenix
Goblin Gang Valkyrie Skeletons Arrows Knight Musketeer
Arrows Musketeer Goblin Gang Phoenix
P.E.K.K.A Skeletons Knight Goblin Gang Musketeer Valkyrie
Valkyrie Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Phoenix
Goblin Gang P.E.K.K.A
Skeletons Arrows Knight Goblin Gang Musketeer Valkyrie P.E.K.K.A
Arrows Knight Goblin Gang Musketeer Valkyrie
Arrows Valkyrie Knight Musketeer
P.E.K.K.A Musketeer Phoenix
Goblin Gang Valkyrie Arrows Knight Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeletons P.E.K.K.A
Arrows Knight Goblin Gang Musketeer Valkyrie Phoenix
Goblin Gang P.E.K.K.A Skeletons Knight Musketeer Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Knight Musketeer Phoenix
P.E.K.K.A Skeletons Knight Goblin Gang Musketeer Valkyrie Phoenix
Arrows Skeletons Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Skeletons Knight Musketeer Valkyrie Phoenix
P.E.K.K.A Knight Valkyrie Phoenix
P.E.K.K.A Skeletons Knight Valkyrie Phoenix
P.E.K.K.A Skeletons Goblin Gang Musketeer Phoenix
P.E.K.K.A Knight Musketeer Valkyrie Phoenix
P.E.K.K.A Arrows Valkyrie Phoenix
P.E.K.K.A Skeletons Knight Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Phoenix Skeletons Knight Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Musketeer P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Goblin Gang Musketeer
Musketeer
Musketeer
P.E.K.K.A

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