My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Furnace P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton King
Giant Snowball
Skeletons Goblin Gang Furnace Skeleton King
Zap
Skeletons Goblin Gang Furnace Skeleton King
Barbarian Barrel
Skeletons Knight Goblin Gang Valkyrie Furnace Skeleton King
The Log
Skeletons Goblin Gang Furnace Skeleton King
Earthquake
Skeletons Goblin Gang Furnace Skeleton King
Arrows
Skeletons Goblin Gang Furnace Skeleton King
Royal Delivery
Skeletons Knight Goblin Gang Valkyrie P.E.K.K.A Skeleton King
Fireball
Goblin Gang Furnace Skeleton King
Poison
Goblin Gang Furnace Skeleton King
Lightning
Knight Valkyrie Furnace Skeleton King
Rocket
Valkyrie Furnace Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Gang Valkyrie Furnace Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight
Knight
Goblin Gang Arrows Furnace
Goblin Gang
Knight Valkyrie P.E.K.K.A Skeleton King
Valkyrie
Goblin Gang Furnace P.E.K.K.A
Furnace
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Valkyrie Furnace
Skeleton King
Goblin Gang

Defense Synergies 1 13

Skeletons
Knight Furnace P.E.K.K.A
Arrows
Knight Valkyrie Furnace P.E.K.K.A
Knight
Goblin Gang Skeletons Arrows Furnace
Goblin Gang
Knight Valkyrie Furnace P.E.K.K.A
Valkyrie
Arrows Goblin Gang Furnace P.E.K.K.A
Furnace
Skeletons Arrows Knight Goblin Gang Valkyrie
P.E.K.K.A
Skeletons Arrows Goblin Gang Valkyrie
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
P.E.K.K.A Skeletons Knight Goblin Gang Valkyrie Furnace
Goblin Gang Furnace P.E.K.K.A Skeletons Knight Valkyrie
P.E.K.K.A Skeletons Knight Goblin Gang Valkyrie Furnace Skeleton King
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Skeletons Valkyrie Furnace
Furnace Arrows Goblin Gang
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang Furnace Skeleton King
Knight Goblin Gang Skeletons Valkyrie
Goblin Gang Valkyrie Skeletons Arrows Knight Furnace Skeleton King
Arrows Goblin Gang Furnace
Furnace P.E.K.K.A Skeletons Knight Goblin Gang Valkyrie
Valkyrie Arrows Goblin Gang Furnace P.E.K.K.A Skeleton King
P.E.K.K.A Knight Goblin Gang Furnace Skeleton King
Goblin Gang Furnace P.E.K.K.A
Skeletons Arrows Knight Goblin Gang Valkyrie Furnace P.E.K.K.A
Arrows Knight Goblin Gang Valkyrie Furnace
Arrows Valkyrie Furnace Knight
P.E.K.K.A
Goblin Gang Valkyrie Arrows Knight Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeletons Furnace P.E.K.K.A
Arrows Knight Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Skeletons Knight Valkyrie Furnace
Goblin Gang Valkyrie P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Goblin Gang Valkyrie
Arrows Furnace Skeletons Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Knight Valkyrie Furnace
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Skeletons Knight Valkyrie
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Skeletons Knight Goblin Gang Valkyrie Skeleton King
Valkyrie Furnace
Goblin Gang Skeletons Knight Valkyrie Furnace P.E.K.K.A Skeleton King
Arrows Valkyrie P.E.K.K.A Skeleton King
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows
Goblin Gang
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Furnace
Arrows
Arrows
Arrows
Arrows Furnace
Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang
Arrows
Arrows
Knight Goblin Gang Valkyrie
Arrows Skeleton King
Arrows
P.E.K.K.A
Goblin Gang Skeleton King

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