My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Drill
Giant Snowball
Skeletons Goblin Gang Goblin Drill
Zap
Skeletons Goblin Gang Goblin Drill
Barbarian Barrel
Skeletons Knight Goblin Gang Wizard Goblin Drill
The Log
Skeletons Goblin Gang Goblin Drill
Earthquake
Skeletons Goblin Gang Goblin Drill
Arrows
Skeletons Goblin Gang Goblin Drill
Royal Delivery
Skeletons Knight Goblin Gang Wizard Goblin Drill P.E.K.K.A
Fireball
Goblin Gang Wizard Goblin Drill
Poison
Goblin Gang Wizard Goblin Drill
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Goblin Gang Goblin Drill Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Knight Goblin Drill
Knight
Goblin Gang Arrows Wizard Goblin Drill The Log
Goblin Gang
Knight Goblin Drill P.E.K.K.A
Wizard
Knight P.E.K.K.A
Goblin Drill
Arrows Knight Goblin Gang The Log
P.E.K.K.A
Arrows Goblin Gang Wizard The Log
The Log
Knight Goblin Drill P.E.K.K.A

Defense Synergies 2 14

Skeletons
Knight Wizard P.E.K.K.A The Log
Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Skeletons Arrows Wizard The Log
Goblin Gang
Knight Goblin Drill P.E.K.K.A The Log
Wizard
Skeletons Knight P.E.K.K.A The Log
Goblin Drill
Goblin Gang The Log
P.E.K.K.A
The Log Skeletons Arrows Goblin Gang Wizard
The Log
P.E.K.K.A Skeletons Knight Goblin Gang Wizard Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Skeletons Knight Goblin Gang Goblin Drill The Log
Goblin Gang P.E.K.K.A Skeletons Knight Goblin Drill
P.E.K.K.A Skeletons Knight Goblin Gang Goblin Drill
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Skeletons
Arrows Goblin Gang Wizard
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Gang Goblin Drill
Knight Goblin Gang Skeletons
Goblin Gang Skeletons Arrows Knight Wizard Goblin Drill The Log
Arrows Goblin Gang Wizard
Goblin Drill P.E.K.K.A Skeletons Knight Goblin Gang Wizard The Log
Wizard Arrows Goblin Gang Goblin Drill P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Goblin Drill
Goblin Gang Goblin Drill P.E.K.K.A The Log
Wizard Skeletons Arrows Knight Goblin Gang Goblin Drill P.E.K.K.A
Arrows Knight Goblin Gang Wizard Goblin Drill The Log
Arrows Wizard Goblin Drill The Log Knight
P.E.K.K.A Goblin Drill
Goblin Gang Wizard Arrows Knight P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons P.E.K.K.A
Arrows Knight Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Skeletons Knight The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight Goblin Gang Goblin Drill
Arrows Wizard Skeletons Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Skeletons Goblin Gang Goblin Drill
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons Knight Goblin Gang Wizard
Wizard
Goblin Gang Skeletons Knight Goblin Drill P.E.K.K.A The Log
Arrows Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill The Log
Arrows The Log
Arrows Goblin Drill The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard Goblin Drill The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Goblin Drill The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Goblin Gang
Arrows Wizard
Arrows The Log
Knight Goblin Gang Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Goblin Gang The Log
The Log
P.E.K.K.A
Wizard

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