My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Ram Rider
Giant Snowball
Skeletons Goblin Barrel Witch Ram Rider
Zap
Skeletons Goblin Barrel Witch Ram Rider
Barbarian Barrel
Skeletons Knight Valkyrie Goblin Barrel Witch
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Witch Ram Rider
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Ram Rider
Fireball
Goblin Barrel Witch Ram Rider
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Barrel Mini P.E.K.K.A Valkyrie Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mini P.E.K.K.A Goblin Barrel Ram Rider
Knight
Goblin Barrel Arrows Witch Ram Rider
Mini P.E.K.K.A
Arrows Valkyrie Ram Rider
Valkyrie
Goblin Barrel Mini P.E.K.K.A Witch Ram Rider
Goblin Barrel
Knight Valkyrie Arrows Ram Rider
Witch
Knight Valkyrie Ram Rider
Ram Rider
Arrows Knight Mini P.E.K.K.A Valkyrie Goblin Barrel Witch

Defense Synergies 0 13

Skeletons
Knight Mini P.E.K.K.A Witch Ram Rider
Arrows
Knight Mini P.E.K.K.A Valkyrie
Knight
Skeletons Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Skeletons Arrows Knight Valkyrie Witch Ram Rider
Valkyrie
Arrows Mini P.E.K.K.A Witch
Goblin Barrel
Witch
Skeletons Knight Mini P.E.K.K.A Valkyrie
Ram Rider
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Ram Rider
Mini P.E.K.K.A Skeletons Knight Valkyrie Witch Ram Rider
Mini P.E.K.K.A Witch Ram Rider Skeletons Knight Valkyrie
Mini P.E.K.K.A Witch Skeletons Knight Valkyrie Ram Rider
Arrows Mini P.E.K.K.A Valkyrie
Arrows Skeletons Valkyrie
Ram Rider Arrows Witch
Arrows Valkyrie Ram Rider
Mini P.E.K.K.A Witch Skeletons
Knight Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Witch Skeletons Arrows Knight Ram Rider
Arrows Witch Ram Rider
Mini P.E.K.K.A Skeletons Knight Valkyrie Witch Ram Rider
Valkyrie Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Ram Rider
Mini P.E.K.K.A Ram Rider
Skeletons Arrows Knight Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Knight Witch Ram Rider
Arrows Valkyrie Witch Knight Ram Rider
Mini P.E.K.K.A Ram Rider
Valkyrie Arrows Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeletons Witch
Arrows Knight Mini P.E.K.K.A Valkyrie
Skeletons Knight Mini P.E.K.K.A Valkyrie Witch Ram Rider
Mini P.E.K.K.A Valkyrie Knight Ram Rider
Skeletons Knight Mini P.E.K.K.A Valkyrie Witch Ram Rider
Arrows Skeletons Witch Ram Rider
Mini P.E.K.K.A Skeletons Knight Valkyrie Witch Ram Rider
Mini P.E.K.K.A Knight Valkyrie
Skeletons Knight Mini P.E.K.K.A Valkyrie Witch
Witch Skeletons
Knight Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Knight Valkyrie Witch Ram Rider
Valkyrie Witch
Witch Skeletons Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Ram Rider
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Witch Ram Rider
Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A
Arrows Knight Valkyrie Ram Rider
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Witch
Arrows Witch Ram Rider
Arrows
Knight Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Witch
Witch
Witch

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