My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Wall Breakers
Giant Snowball
Skeletons Minions Hog Rider Wall Breakers
Zap
Skeletons Minions Wall Breakers
Barbarian Barrel
Skeletons Knight Tesla Wall Breakers
The Log
Skeletons Hog Rider Wall Breakers
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Minions Wall Breakers
Royal Delivery
Skeletons Knight Minions Hog Rider Wall Breakers
Fireball
Minions Tesla Hog Rider Wall Breakers
Poison
Minions
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Knight Minions Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Wall Breakers Mega Knight
Knight
Minions Hog Rider Wall Breakers Arrows
Minions
Knight Hog Rider Mega Knight Wall Breakers
Tesla
Hog Rider
Arrows Knight Minions Mega Knight
Wall Breakers
Knight Arrows Minions Mega Knight
Mega Knight
Minions Arrows Hog Rider Wall Breakers

Defense Synergies 4 6

Skeletons
Tesla Knight Minions
Arrows
Mega Knight Knight Tesla
Knight
Minions Tesla Skeletons Arrows
Minions
Knight Skeletons Tesla Mega Knight
Tesla
Skeletons Knight Arrows Minions
Hog Rider
Wall Breakers
Mega Knight
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla
Skeletons Knight Minions Tesla Mega Knight
Tesla Mega Knight Skeletons Knight Minions
Tesla Skeletons Knight Minions Mega Knight
Arrows Mega Knight
Arrows Skeletons Minions Tesla Mega Knight
Minions Tesla Arrows
Arrows Tesla Mega Knight
Tesla Skeletons Minions
Knight Skeletons Tesla Mega Knight
Minions Skeletons Arrows Knight Tesla Mega Knight
Arrows Minions Tesla
Tesla Mega Knight Skeletons Knight Minions
Mega Knight Arrows Minions Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Knight Minions
Arrows Tesla Mega Knight Knight Minions
Arrows Knight Minions Tesla Mega Knight
Tesla
Mega Knight Arrows Knight Minions Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla
Arrows Knight Tesla Mega Knight
Mega Knight Skeletons Knight Minions
Mega Knight Knight Tesla
Skeletons Knight Tesla Mega Knight
Arrows Skeletons Minions Tesla
Skeletons Knight Minions Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Knight Minions
Skeletons Tesla
Mega Knight Knight Minions Tesla
Mega Knight Arrows
Mega Knight Skeletons Knight Tesla
Tesla Mega Knight
Tesla Skeletons Knight Minions
Arrows Minions Mega Knight Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Minions
Arrows
Arrows
Arrows
Minions
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Minions
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions
Arrows
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Minions
Mega Knight
Mega Knight

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