My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Battle Ram Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram Prince
Giant Snowball
Skeletons Bats Battle Ram Little Prince
Zap
Skeletons Bats Battle Ram Prince Little Prince
Barbarian Barrel
Skeletons Knight Battle Ram Little Prince
The Log
Skeletons Battle Ram Prince Little Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Little Prince
Royal Delivery
Skeletons Bats Knight Battle Ram Prince Little Prince
Fireball
Battle Ram Little Prince
Poison
Bats Little Prince
Lightning
Knight Battle Ram Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Arrows Knight Little Prince Battle Ram Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Battle Ram Barbarian Barrel Prince
Arrows
Knight Battle Ram Prince
Knight
Bats Battle Ram Arrows Barbarian Barrel Prince Little Prince
Battle Ram
Knight Bats Arrows Barbarian Barrel
Barbarian Barrel
Bats Knight Battle Ram Prince
Prince
Bats Arrows Knight Barbarian Barrel Little Prince
Little Prince
Knight Prince

Defense Synergies 2 14

Skeletons
Bats Knight Barbarian Barrel Prince Little Prince
Bats
Knight Skeletons Barbarian Barrel Prince
Arrows
Knight Barbarian Barrel Prince Little Prince
Knight
Bats Little Prince Skeletons Arrows Barbarian Barrel
Battle Ram
Barbarian Barrel
Skeletons Bats Arrows Knight Prince Little Prince
Prince
Skeletons Bats Arrows Barbarian Barrel
Little Prince
Knight Skeletons Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Skeletons Bats Knight Prince
Prince Skeletons Bats Knight
Prince Skeletons Bats Knight
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel Skeletons Bats
Bats Arrows Little Prince
Arrows Barbarian Barrel
Skeletons Prince
Knight Skeletons Barbarian Barrel Prince Little Prince
Bats Skeletons Arrows Knight Barbarian Barrel
Arrows Bats
Prince Skeletons Bats Knight
Bats Arrows Barbarian Barrel Prince
Knight Prince
Prince
Skeletons Bats Arrows Knight Prince
Arrows Bats Knight Barbarian Barrel Prince Little Prince
Arrows Barbarian Barrel Bats Knight Little Prince
Prince
Bats Arrows Knight Barbarian Barrel Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel Prince
Arrows Knight Barbarian Barrel Prince
Skeletons Bats Knight Prince
Prince Bats Knight Barbarian Barrel
Skeletons Knight Prince
Arrows Skeletons Bats
Prince Skeletons Bats Knight
Knight Prince
Skeletons Bats Knight Barbarian Barrel Prince
Skeletons
Bats Knight Prince
Arrows Prince
Prince Skeletons Knight
Skeletons Bats Knight Barbarian Barrel Prince Little Prince
Bats Arrows Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel Prince
Arrows Barbarian Barrel
Arrows Bats
Arrows
Arrows Barbarian Barrel
Arrows
Bats Prince
Arrows Knight Barbarian Barrel Prince
Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel Little Prince
Prince
Arrows
Prince
Arrows Barbarian Barrel
Arrows Barbarian Barrel Little Prince
Arrows Barbarian Barrel
Arrows Prince
Arrows Barbarian Barrel
Bats Arrows Little Prince
Bats
Arrows
Arrows
Prince
Arrows
Bats Barbarian Barrel Prince
Arrows
Arrows Barbarian Barrel
Knight Prince
Arrows
Arrows
Prince
Bats
Bats
Barbarian Barrel Prince Little Prince

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