My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Valkyrie Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider Fisherman
Giant Snowball
Skeletons Hog Rider Fisherman
Zap
Skeletons Royal Giant Inferno Tower Fisherman
Barbarian Barrel
Skeletons Knight Valkyrie Inferno Tower
The Log
Skeletons Royal Giant Hog Rider Fisherman
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Knight Valkyrie Hog Rider Fisherman
Fireball
Hog Rider Inferno Tower Fisherman
Poison
Inferno Tower Fisherman
Lightning
Knight Valkyrie Inferno Tower Fisherman
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Fisherman Valkyrie Hog Rider Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Fisherman

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Hog Rider Knight
Knight
Hog Rider Arrows
Royal Giant
Arrows Fisherman Hog Rider
Valkyrie
Hog Rider Fisherman
Hog Rider
Arrows Knight Valkyrie Royal Giant
Inferno Tower
Fisherman
Royal Giant Valkyrie

Defense Synergies 2 9

Skeletons
Fisherman Knight Inferno Tower
Arrows
Knight Valkyrie Inferno Tower
Knight
Inferno Tower Skeletons Arrows Fisherman
Royal Giant
Valkyrie
Arrows Inferno Tower Fisherman
Hog Rider
Inferno Tower
Knight Skeletons Arrows Valkyrie Fisherman
Fisherman
Skeletons Knight Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower
Inferno Tower Skeletons Knight Valkyrie Fisherman
Inferno Tower Fisherman Skeletons Knight Valkyrie
Inferno Tower Skeletons Knight Valkyrie Fisherman
Arrows Valkyrie
Arrows Skeletons Valkyrie
Inferno Tower Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Skeletons Fisherman
Knight Skeletons Valkyrie Inferno Tower Fisherman
Valkyrie Skeletons Arrows Knight Fisherman
Arrows Inferno Tower
Inferno Tower Skeletons Knight Valkyrie
Valkyrie Arrows
Inferno Tower Knight
Inferno Tower Fisherman
Skeletons Arrows Knight Valkyrie Inferno Tower Fisherman
Arrows Valkyrie Knight Fisherman
Arrows Valkyrie Knight Fisherman
Inferno Tower Fisherman
Valkyrie Arrows Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Inferno Tower Fisherman
Arrows Knight Valkyrie Fisherman
Skeletons Knight Valkyrie Inferno Tower Fisherman
Valkyrie Knight Inferno Tower Fisherman
Inferno Tower Skeletons Knight Valkyrie Fisherman
Arrows Skeletons
Skeletons Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Fisherman
Skeletons Knight Valkyrie Inferno Tower
Inferno Tower Skeletons
Knight Valkyrie Inferno Tower
Arrows Valkyrie
Skeletons Knight Valkyrie Inferno Tower
Valkyrie
Inferno Tower Skeletons Knight Valkyrie Fisherman
Arrows Valkyrie Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Fisherman
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Knight Valkyrie Fisherman
Arrows
Knight Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Valkyrie
Arrows
Fisherman
Arrows
Arrows Valkyrie
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Knight Valkyrie
Arrows
Arrows

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