My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Dart Goblin Guards Witch
Zap
Skeletons Dart Goblin Guards Witch
Barbarian Barrel
Skeletons Knight Tesla Dart Goblin Guards Witch
The Log
Skeletons Dart Goblin Guards Witch
Earthquake
Skeletons Tesla Guards Witch
Arrows
Skeletons Dart Goblin Guards Witch
Royal Delivery
Skeletons Knight Dart Goblin Guards Witch
Fireball
Tesla Dart Goblin Witch
Poison
Dart Goblin Guards Witch
Lightning
Knight Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Dart Goblin Guards Tesla Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight
Knight
Dart Goblin Arrows Witch The Log
Tesla
Dart Goblin
Knight The Log
Guards
The Log
Witch
Knight
The Log
Knight Dart Goblin Guards

Defense Synergies 5 14

Skeletons
Tesla Dart Goblin Knight Witch The Log
Arrows
Knight Tesla
Knight
Tesla Dart Goblin Skeletons Arrows Witch The Log
Tesla
Skeletons Knight The Log Arrows Dart Goblin Guards
Dart Goblin
Skeletons Knight Tesla Guards The Log
Guards
Tesla Dart Goblin Witch The Log
Witch
Skeletons Knight Guards The Log
The Log
Tesla Skeletons Knight Dart Goblin Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
Skeletons Knight Tesla Dart Goblin Witch The Log
Tesla Witch Skeletons Knight Dart Goblin
Tesla Witch Skeletons Knight Dart Goblin Guards
Arrows The Log
Arrows The Log Skeletons Tesla Dart Goblin Guards
Tesla Dart Goblin Arrows Witch
Arrows Tesla Dart Goblin The Log
Tesla Witch Skeletons
Knight Guards Skeletons Tesla Dart Goblin
Dart Goblin Guards Witch Skeletons Arrows Knight Tesla The Log
Arrows Tesla Dart Goblin Witch
Tesla Skeletons Knight Guards Witch The Log
Arrows Tesla Dart Goblin Guards Witch The Log
Knight Tesla
Tesla The Log
Tesla Skeletons Arrows Knight Witch
Arrows Tesla Knight Dart Goblin Guards Witch The Log
Arrows Witch The Log Knight Tesla Dart Goblin Guards
Tesla Dart Goblin
Arrows Knight Tesla Dart Goblin Guards Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Tesla Witch
Arrows Knight Tesla The Log
Guards Skeletons Knight Witch The Log
Guards Knight Tesla The Log
Skeletons Knight Tesla Guards Witch
Arrows Skeletons Tesla Dart Goblin Witch
Guards Skeletons Knight Tesla Dart Goblin Witch
Knight Tesla
Skeletons Knight Witch The Log
Witch Skeletons Tesla Dart Goblin Guards
Knight Tesla Dart Goblin Guards Witch
Arrows Guards The Log
Skeletons Knight Tesla Guards Witch
Tesla Dart Goblin Witch
Tesla Guards Witch Skeletons Knight Dart Goblin The Log
Arrows Tesla Dart Goblin Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Guards The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin Guards The Log
Arrows The Log
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Guards
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Dart Goblin Witch
Arrows Witch The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin Witch
Dart Goblin Guards Witch
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin Guards Witch
Arrows Dart Goblin Witch
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin
Dart Goblin Guards Witch The Log
Dart Goblin Witch
Dart Goblin Witch The Log
Dart Goblin

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