My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Tesla Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Balloon P.E.K.K.A Lumberjack
Fireball
Tesla Balloon Lumberjack
Poison
Balloon
Lightning
Knight Tesla Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tesla Fireball Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Knight Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Balloon P.E.K.K.A Knight Lumberjack
Knight
Balloon Arrows Fireball Lumberjack
Tesla
Fireball
Arrows Knight
Balloon
Arrows Knight Lumberjack
P.E.K.K.A
Arrows Lumberjack
Lumberjack
Balloon Arrows Knight P.E.K.K.A

Defense Synergies 2 12

Skeletons
Tesla Knight P.E.K.K.A Lumberjack
Arrows
Knight Tesla Fireball P.E.K.K.A Lumberjack
Knight
Tesla Skeletons Arrows Fireball Lumberjack
Tesla
Skeletons Knight Arrows Fireball
Fireball
Arrows Knight Tesla Lumberjack
Balloon
P.E.K.K.A
Skeletons Arrows
Lumberjack
Skeletons Arrows Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
P.E.K.K.A Lumberjack Skeletons Knight Tesla
Tesla P.E.K.K.A Lumberjack Skeletons Knight
Tesla P.E.K.K.A Lumberjack Skeletons Knight
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Skeletons Tesla Lumberjack
Tesla Arrows Fireball
Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeletons Lumberjack
Knight Skeletons Tesla Lumberjack
Skeletons Arrows Knight Tesla Fireball Lumberjack
Arrows Tesla Fireball
Tesla P.E.K.K.A Lumberjack Skeletons Knight Fireball
Fireball Arrows Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Knight Tesla Lumberjack
Tesla Fireball P.E.K.K.A Lumberjack
Tesla Skeletons Arrows Knight Fireball P.E.K.K.A Lumberjack
Arrows Tesla Fireball Knight Lumberjack
Arrows Knight Tesla Fireball Lumberjack
P.E.K.K.A Tesla Lumberjack
Arrows Knight Tesla Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Tesla Fireball P.E.K.K.A
Fireball Arrows Knight Tesla Lumberjack
P.E.K.K.A Lumberjack Skeletons Knight
P.E.K.K.A Lumberjack Knight Tesla Fireball
P.E.K.K.A Skeletons Knight Tesla Lumberjack
Arrows Fireball Skeletons Tesla
P.E.K.K.A Skeletons Knight Tesla Fireball Lumberjack
P.E.K.K.A Knight Tesla Lumberjack
P.E.K.K.A Skeletons Knight Fireball
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla Lumberjack
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Knight Tesla Fireball Lumberjack
Tesla Fireball
Tesla Skeletons Knight Fireball P.E.K.K.A Lumberjack
Arrows Tesla Fireball P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Lumberjack
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight Lumberjack
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball

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