My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Barrel Tesla Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Musketeer
Zap
Skeletons Bats Skeleton Barrel
Barbarian Barrel
Skeletons Knight Skeleton Barrel Tesla Musketeer
The Log
Skeletons Skeleton Barrel Musketeer
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Skeleton Barrel
Royal Delivery
Skeletons Bats Knight Skeleton Barrel Musketeer P.E.K.K.A
Fireball
Skeleton Barrel Tesla Musketeer
Poison
Bats Skeleton Barrel Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Skeleton Barrel Tesla Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Skeleton Barrel P.E.K.K.A
Arrows
P.E.K.K.A Knight Skeleton Barrel
Knight
Bats Skeleton Barrel Musketeer Arrows
Skeleton Barrel
Bats Knight Arrows Musketeer
Tesla
Musketeer
Knight Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Arrows Bats Musketeer

Defense Synergies 6 11

Skeletons
Tesla Musketeer Bats Knight P.E.K.K.A
Bats
Knight Skeletons Tesla Musketeer P.E.K.K.A
Arrows
Knight Tesla P.E.K.K.A
Knight
Bats Tesla Musketeer Skeletons Arrows
Skeleton Barrel
Musketeer
Tesla
Skeletons Knight Musketeer Bats Arrows
Musketeer
Skeletons Knight Tesla Bats Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Skeletons Bats Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Musketeer
P.E.K.K.A Skeletons Bats Knight Tesla Musketeer
Tesla P.E.K.K.A Skeletons Bats Knight Musketeer
Tesla P.E.K.K.A Skeletons Bats Knight Musketeer
Arrows P.E.K.K.A
Arrows Skeletons Bats Tesla Musketeer
Bats Tesla Musketeer Arrows
Arrows Skeleton Barrel Tesla Musketeer P.E.K.K.A
Tesla P.E.K.K.A Skeletons Musketeer
Knight Skeletons Tesla Musketeer
Bats Skeletons Arrows Knight Tesla Musketeer
Arrows Tesla Musketeer Bats
Tesla P.E.K.K.A Skeletons Bats Knight Musketeer
Bats Arrows Tesla P.E.K.K.A
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A
Tesla Skeletons Bats Arrows Knight Musketeer P.E.K.K.A
Arrows Tesla Bats Knight Musketeer
Arrows Bats Knight Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Bats Arrows Knight Tesla Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla P.E.K.K.A
Arrows Knight Skeleton Barrel Tesla Musketeer
P.E.K.K.A Skeletons Bats Knight Musketeer
P.E.K.K.A Bats Knight Tesla Musketeer
P.E.K.K.A Skeletons Knight Tesla Musketeer
Arrows Skeletons Bats Skeleton Barrel Tesla Musketeer
P.E.K.K.A Skeletons Bats Knight Tesla Musketeer
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Skeletons Tesla Musketeer
P.E.K.K.A Bats Knight Tesla Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight Tesla
Tesla Musketeer
Tesla Skeletons Bats Knight Musketeer P.E.K.K.A
Bats Arrows Tesla Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Musketeer
Arrows
Arrows Bats Skeleton Barrel Musketeer
Arrows Musketeer
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Musketeer
Arrows Knight Skeleton Barrel Musketeer
Arrows Musketeer
Knight Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows
Bats
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Musketeer
Arrows
Musketeer
Arrows Skeleton Barrel Musketeer
Arrows
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Musketeer
Bats Arrows Musketeer
Bats Skeleton Barrel Musketeer
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Skeleton Barrel Bats Musketeer
Arrows Musketeer
Arrows
Knight Musketeer
Arrows Skeleton Barrel Musketeer
Arrows
Musketeer P.E.K.K.A
Bats Musketeer
Bats Musketeer
Skeleton Barrel Musketeer
P.E.K.K.A

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