My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla X-Bow Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang X-Bow
Barbarian Barrel
Skeletons Knight Goblin Gang Tesla X-Bow
The Log
Skeletons Goblin Gang X-Bow
Earthquake
Skeletons Goblin Gang Tesla X-Bow
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang
Fireball
Goblin Gang Tesla X-Bow
Poison
Goblin Gang X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Goblin Gang Tesla Golden Knight X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight X-Bow
Knight
Goblin Gang X-Bow Arrows The Log
Goblin Gang
Knight X-Bow
Tesla
X-Bow
Knight The Log Arrows Goblin Gang Golden Knight
The Log
X-Bow Knight
Golden Knight
X-Bow

Defense Synergies 9 9

Skeletons
Tesla X-Bow Knight The Log
Arrows
Knight Tesla Golden Knight
Knight
Goblin Gang Tesla X-Bow Skeletons Arrows The Log
Goblin Gang
Knight Tesla X-Bow The Log
Tesla
Skeletons Knight Goblin Gang X-Bow The Log Arrows
X-Bow
Skeletons Knight Tesla The Log Goblin Gang
The Log
Tesla X-Bow Skeletons Knight Goblin Gang Golden Knight
Golden Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla X-Bow The Log Golden Knight
Skeletons Knight Goblin Gang Tesla X-Bow The Log
Goblin Gang Tesla Skeletons Knight
Tesla Skeletons Knight Goblin Gang
Arrows X-Bow The Log
Arrows Goblin Gang The Log Skeletons Tesla X-Bow
Tesla Arrows Goblin Gang X-Bow
Arrows Tesla X-Bow The Log Golden Knight
Tesla Skeletons Goblin Gang X-Bow
Knight Goblin Gang Skeletons Tesla
Goblin Gang Skeletons Arrows Knight Tesla X-Bow The Log
Arrows Tesla Goblin Gang
Tesla Skeletons Knight Goblin Gang X-Bow The Log
Arrows Goblin Gang Tesla X-Bow The Log Golden Knight
Knight Goblin Gang Tesla X-Bow
Goblin Gang Tesla X-Bow The Log
Tesla Skeletons Arrows Knight Goblin Gang X-Bow
Arrows Tesla Knight Goblin Gang X-Bow The Log Golden Knight
Arrows The Log Knight Tesla
Tesla
Goblin Gang Arrows Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Tesla X-Bow
Arrows Knight Goblin Gang Tesla X-Bow The Log
Goblin Gang Skeletons Knight The Log Golden Knight
Goblin Gang Knight Tesla X-Bow The Log
Skeletons Knight Goblin Gang Tesla
Arrows Skeletons Goblin Gang Tesla
Goblin Gang Skeletons Knight Tesla
Knight Tesla
Skeletons Knight X-Bow The Log
Skeletons Goblin Gang Tesla
Knight Tesla Golden Knight
Arrows The Log
Skeletons Knight Goblin Gang Tesla Golden Knight
Tesla
Goblin Gang Tesla Skeletons Knight X-Bow The Log Golden Knight
Arrows Tesla The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight X-Bow The Log Golden Knight
Arrows X-Bow The Log Golden Knight
Arrows X-Bow The Log
Arrows Knight The Log
Arrows The Log
Arrows
Arrows The Log
Arrows X-Bow The Log
Arrows The Log X-Bow Golden Knight
Goblin Gang X-Bow
Arrows Knight X-Bow The Log Golden Knight
Arrows
Knight The Log Golden Knight
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows The Log Golden Knight
Arrows X-Bow The Log
Arrows
Arrows X-Bow The Log
Arrows X-Bow The Log Golden Knight
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log
Arrows X-Bow The Log Golden Knight
Arrows X-Bow The Log Golden Knight
Arrows X-Bow The Log Golden Knight
Arrows X-Bow
Arrows X-Bow The Log
Arrows
Arrows The Log
Goblin Gang X-Bow
Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Goblin Gang The Log Golden Knight
X-Bow The Log Golden Knight

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