My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tombstone Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Tombstone Goblin Barrel Skeleton Army
Zap
Skeletons Tombstone Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Knight Tombstone Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Skeletons Tombstone Goblin Barrel Skeleton Army
Earthquake
Skeletons Tombstone Goblin Barrel Skeleton Army
Arrows
Skeletons Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Knight Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Tombstone Wizard Goblin Barrel Skeleton Army
Poison
Tombstone Wizard Skeleton Army
Lightning
Knight Tombstone Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tombstone Goblin Barrel Skeleton Army Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Tombstone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Goblin Barrel
Knight
Goblin Barrel Arrows Wizard
Tombstone
Valkyrie
Goblin Barrel Wizard
Wizard
Knight Valkyrie
Goblin Barrel
Knight Valkyrie Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 11

Skeletons
Knight Tombstone Wizard
Arrows
Knight Tombstone Valkyrie
Knight
Skeletons Arrows Wizard Skeleton Army
Tombstone
Skeletons Arrows Wizard
Valkyrie
Arrows Wizard
Wizard
Skeletons Knight Tombstone Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Valkyrie Wizard
Skeleton Army Skeletons Knight Tombstone Valkyrie
Skeleton Army Skeletons Knight Tombstone Valkyrie
Skeleton Army Skeletons Knight Tombstone Valkyrie
Arrows Tombstone Valkyrie Skeleton Army
Arrows Skeleton Army Skeletons Valkyrie
Arrows Tombstone Wizard
Arrows Valkyrie
Skeletons Tombstone Skeleton Army
Knight Skeleton Army Skeletons Valkyrie
Valkyrie Skeleton Army Skeletons Arrows Knight Tombstone Wizard
Arrows Wizard
Tombstone Skeleton Army Skeletons Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Tombstone
Skeleton Army Knight Tombstone
Skeleton Army
Wizard Skeletons Arrows Knight Tombstone Valkyrie Skeleton Army
Arrows Tombstone Knight Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Knight Tombstone
Valkyrie Wizard Skeleton Army Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Skeletons Tombstone
Arrows Knight Valkyrie Wizard
Tombstone Skeleton Army Skeletons Knight Valkyrie
Valkyrie Skeleton Army Knight
Skeletons Knight Tombstone Valkyrie Skeleton Army
Arrows Wizard Skeletons
Skeleton Army Skeletons Knight Tombstone Valkyrie
Knight Valkyrie Skeleton Army
Skeletons Knight Tombstone Valkyrie Skeleton Army
Skeletons Tombstone Skeleton Army
Knight Tombstone Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Skeletons Knight Tombstone Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Tombstone Skeleton Army Skeletons Knight Valkyrie
Arrows Valkyrie Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Tombstone Skeleton Army
Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Wizard
Arrows
Wizard

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