My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Knight Executioner
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Balloon Executioner P.E.K.K.A
Fireball
Balloon Executioner
Poison
Balloon Executioner
Lightning
Knight Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Freeze Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tornado Freeze Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon P.E.K.K.A Knight Freeze
Knight
Balloon Executioner Arrows
Tornado
Executioner P.E.K.K.A Freeze Balloon
Freeze
Balloon Arrows Tornado
Balloon
Arrows Knight Freeze Tornado Executioner
Executioner
Knight Tornado Balloon P.E.K.K.A
P.E.K.K.A
Arrows Tornado Executioner

Defense Synergies 3 8

Skeletons
Knight Tornado Executioner P.E.K.K.A
Arrows
Knight Tornado P.E.K.K.A
Knight
Executioner Skeletons Arrows Tornado
Tornado
Executioner P.E.K.K.A Skeletons Arrows Knight
Freeze
Balloon
Executioner
Knight Tornado Skeletons
P.E.K.K.A
Tornado Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
P.E.K.K.A Skeletons Knight Executioner
Tornado P.E.K.K.A Skeletons Knight Freeze Executioner
P.E.K.K.A Skeletons Knight
Arrows Tornado P.E.K.K.A
Arrows Tornado Freeze Skeletons Executioner
Tornado Arrows Freeze Executioner
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Tornado
Knight Tornado Skeletons
Executioner Skeletons Arrows Knight Tornado Freeze
Arrows Executioner Tornado
P.E.K.K.A Skeletons Knight Freeze
Executioner Arrows Tornado Freeze P.E.K.K.A
P.E.K.K.A Knight
Tornado Freeze P.E.K.K.A
Skeletons Arrows Knight Tornado Executioner P.E.K.K.A
Arrows Knight Tornado Executioner
Arrows Tornado Freeze Executioner Knight
P.E.K.K.A Tornado
Arrows Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Arrows Knight Executioner
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight Tornado
P.E.K.K.A Skeletons Knight Executioner
Arrows Executioner Skeletons Tornado Freeze
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
Freeze P.E.K.K.A Skeletons Knight Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado
P.E.K.K.A Skeletons Knight Executioner
Executioner
Skeletons Knight Tornado Freeze Executioner P.E.K.K.A
Arrows Executioner Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Tornado Executioner
Arrows
Arrows Knight Freeze
Executioner Arrows
Arrows Executioner Tornado Freeze
Arrows Tornado Executioner
Arrows Tornado Freeze Executioner
Arrows Tornado
Tornado
Arrows Knight Tornado
Arrows Tornado Executioner
Knight Executioner
Arrows Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado Freeze
Arrows Executioner
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner
Freeze
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Freeze
Arrows Tornado Executioner
Freeze
Arrows
Knight Executioner
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado Freeze
Tornado Executioner
Tornado Freeze Executioner
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: